SelectionSphere is an object which renders a 3D sphere around its Adornee when it is a descendant of the Workspace or anywhere where GUI objects are rendered. The sphere's geometry consists of a ring/outline in addition to a surface. By default, only the outline is visible.There are a few properties available to configure the appearance of the sphere. The outline can modified through the `Class.GuiBase3d.Color3|Color3`† and `Class.GuiBase3d.Transparency|Transparency`† properties. The surface can be modified through the `Class.SelectionSphere.SurfaceColor3|SurfaceColor3` and `Class.SelectionSphere.SurfaceTransparency|SurfaceTransparency` properties. Finally, rendering of the sphere can be toggled with the `Class.GuiBase3d.Visible|Visible`† property.
† These properties come from this object's superclass, GuiBase3d.
The SelectionSphere object does not capture any form of input; it is solely a visual effect. To capture simple pointer input on the adornee, consider using a ClickDetector.
SurfaceColor3 determines the color of the SelectionSphere's surface.
- SurfaceTransparency, which controls the transparency of the surface. You may need to adjust this property in order to see changes to SurfaceColor3.
SurfaceTransparency determines the transparency of the SelectionSphere's surface, similar to the way BasePart.Transparency works. By default, this property is 1, which causes the surface to not be visible.
- SurfaceColor3, which controls the color of the surface.