RocketPropulsion
The RocketPropulsion object applies force on an assembly so that it both follows and faces a target. It acts like a hybrid of BodyPosition and BodyGyro. Unlike other BodyMovers, RocketPropulsion must be instructed to begin applying or stopping force via Fire() or Abort() respectively.
You can detect when the assembly reaches its target using the ReachedTarget event which fires once the assembly is within the TargetRadius of the Target part.
Summary
Properties
Determines the tendency of the assembly to face the Target.
Determines the maximum speed at which the assembly will move toward the Target.
Determines the maximum amount of thrust that will be exerted to move the assembly.
Determines the maximum amount of torque that may be exerted to rotate the assembly towards the Target.
Determines the object towards which the assembly should follow/face.
Determines the world offset from the Target toward which the force/torque is exerted.
Determines the maximum distance from the Target at which the assembly must be in order for ReachedTarget to be fired.
Determines the dampening applied to the assembly in order to prevent it from overshooting the Target.
Determines how aggressive of a force is applied in reaching the Target.
Determines the amount of dampening that to use in reaching the Target.
Determines how aggressive of a torque is applied in facing the Target.
Methods
Events
Fires when the assembly comes within TargetRadius of the Target.