A top-level singleton class which exposes methods to access specific primitives within the MemoryStoreService. Use it for any data that rapidly changes that other servers can restore, such as global leaderboards, matchmaking queues, and auction houses.
Returns a MemoryStoreQueue instance for the provided name. The name is global within the game, thus any place that uses the same name will access the same queue.
Name of the queue.
(Optional) Invisibility timeout, in seconds, for read operations through this queue instance. If not provided, defaults to 30 seconds.
Returns a MemoryStoreSortedMap instance for the provided name. The name is global within the game, so any place that uses the same name will access the same sorted map.
Name of the sorted map.