LogService
Important notes about this service: This service might have unexpected or unreliable behavior depending on how games and the game engine log things. Content might also be truncated. Don't rely on contents of events and messages emitted by this service for any important game logic.
A service that allows you to read outputted text.
Summary
Properties
Methods
Returns a table of tables, each with the message string, message type, and timestamp of a message that the client displays in the output window.
Events
Fires when the client outputs text.
Properties
Methods
GetLogHistory
Unreliable Behavior This may have changing, unexpected or unreliable behavior depending on how the game engine logs things. It should not be relied upon for any important game logic.
Returns a table of tables, each with the message string, message type, and timestamp of a message that the client displays in the output window.
See also:
- LogService.MessageOut - An event that fires when text is added to the output from the client
Returns
Events
MessageOut
Fires when the client outputs text.
Parameters
Code Samples
local LogService = game:GetService("LogService")
local messageLabel = Instance.new("Message")
messageLabel.Parent = workspace
local function onMessageOut(message, messageType)
messageLabel.Text = "The message was " .. message .. " and the type was " .. tostring(messageType)
end
LogService.MessageOut:Connect(onMessageOut)