Engine

CylinderHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The CylinderHandleAdornment is a cylinder that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Summary

Properties

Properties inherited from HandleAdornmentProperties inherited from PVAdornmentProperties inherited from GuiBase3d
  • read parallel

    Sets the color of a GUI object.

  • read parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • read parallel

    Determines whether the object and its descendants will be displayed.

Events

Events inherited from HandleAdornment

Properties

Angle

read parallel

If Angle is <360, a cylindrical sector (aka a pie-slice) of that angle is rendered instead of a full cylinder. The Angle property can be combined with InnerRadius to render a sector of a hollow cylinder.

Height

read parallel

The height of the cylinder adornment.

InnerRadius

read parallel

If InnerRadius is >0, a hollow cylinder with that inner radius is rendered instead of a full cylinder. The InnerRadius property can be combined with Angle to render a sector of a hollow cylinder.

Radius

read parallel

The radius of the cylinder adornment.

Methods

Events