BodyAngularVelocity
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The BodyAngularVelocity object applies a torque (rotational force) on an assembly such that it maintains a constant angular velocity as determined by its AngularVelocity property. This allows for the creation of assemblies that continually rotate. It is the rotational counterpart to a BodyVelocity. If you would like to maintain a constant angular displacement, use a BodyGyro instead.
Summary
Properties
Determines the axis of rotation (direction) and the rotational velocity (magnitude) in radians/s.
Determines the limit of torque that may be exerted on each world axis.
Determines how aggressive of a torque is applied in reaching the goal angular velocity.