TextureMode

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Class.Trail または Beam のテクスチャの動作を説明します。

アイテム

名前概要
Stretch0

For a Trail , the texture will stretch out based on the lifetime of the trail, and shrink inwards if the trail's attachments stop moving.

For a Beam , the texture will repeat TextureLength times across the beam's overall length. See here for details.

Wrap1

For a Trail , the texture will be tiled as the length of the trail changes, but the textures will remain stationary relative to their attachments.

For a Beam, the texture repetitions will equal the beam's overall length (in studs) divided by its TextureLength . See here for details.

Static2

For a Trail , the texture will be rolled out as the attachments move, and they will remain in place until their lifetime is met. This setting is ideal for trail textures that should appear "stamped" where rendered, such as paw prints or tire tracks.

この値は Beam にはサポートされていませんが、 Wrap と同じように動作します。

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