Engine Class
AudioListener
Summary
Properties
AngleAttenuation:Flyweight |
DistanceAttenuation:Flyweight |
Methods
GetAudibilityFor(emitter: AudioEmitter):number |
GetConnectedWires(pin: string):{Wire} |
SetAngleAttenuation(curve: Dictionary):() |
SetDistanceAttenuation(curve: Dictionary):() |
Events
WiringChanged(connected: boolean,pin: string,wire: Wire,instance: Instance):RBXScriptSignal |
Code Samples
Camera Listener
local listener = Instance.new("AudioListener")
local output = Instance.new("AudioDeviceOutput")
local wire = Instance.new("Wire")
listener.Parent = workspace.Camera
wire.Parent = listener
output.Parent = wire
wire.SourceInstance = listener
wire.TargetInstance = outputAPI Reference
Properties
AngleAttenuation
AudioListener.AngleAttenuation:Flyweight
DistanceAttenuation
AudioListener.DistanceAttenuation:Flyweight
SimulationFidelity
Methods
GetAudibilityFor
Parameters
Returns
GetConnectedWires
SetAngleAttenuation
Parameters
Returns
()
Code Samples
Camera Listener
local Workspace = game:GetService("Workspace")
local currentCamera = Workspace.CurrentCamera
local listener = Instance.new("AudioListener")
listener.Parent = currentCamera
local wire = Instance.new("Wire")
wire.Parent = listener
local output = Instance.new("AudioDeviceOutput")
output.Parent = wire
listener:SetAngleAttenuation({
[0] = 1, -- Emitters directly in front of the listener will be full volume
[180] = 0.5 -- Emitters directly behind the listener will be half volume
})
wire.SourceInstance = listener
wire.TargetInstance = outputSetDistanceAttenuation
Events