Rotate
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The Rotate object is used to allow rotation between two parts. Most commonly created through the Enum.SurfaceType.Hinge on a BasePart. If created like this, the rotation will be about the normal vector from the face of the part the hinge is placed on. If created through a script, the axis and point of rotation can be defined arbitrarily.
Summary
Properties
Properties inherited from JointInstanceDetermines if the joint is currently active in the world.
Determines how the offset point is attached to JointInstance.Part0.
Is subtracted from the JointInstance.C0 property to create an offset point for JointInstance.Part1.
Sets whether the joint is active or not.
The first BasePart that the joint connects.
The second BasePart that the joint connects.
Properties
Properties inherited from JointInstance