NetworkClient
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This service is responsible for connecting a client to a server.
Summary
Methods
Methods inherited from NetworkPeerMethods
Sets the maximum outgoing bandwidth that Roblox can use.
Events
Fired when the client successfully connects to a server. Returns a string showing the server's IP and Port, and the client's ClientReplicator.
Fired if the client fails to connect to the server.
Properties
Methods
Properties inherited from NetworkPeer