ChatInputBarConfiguration
Configures properties of the default text chat input bar. It is parented to TextChatService.
Summary
Properties
Actual screen position of the default chat input bar in pixels.
Actual screen size of the default chat input bar in pixels.
Whether to enable autocomplete for the chat input bar.
Background color of the default chat input bar.
Background transparency of the default chat input bar.
Whether to show the default chat input bar.
Font used to render text in the default chat input bar.
Whether the default chat input bar is focused or not.
Additional key users can press to trigger focusing on the default chat input bar.
Color of the text of the placeholder text in the default chat input bar.
A reference to the target TextChannel.
Reference to a designated TextBox instance that sends messages on behalf of the user.
Color of the text in default chat input bar.
Size of the text in default chat input bar.
Color of the text stroke for text in default chat input bar.
Transparency of the text stroke for text in default chat input bar.
Properties
AbsolutePosition
AbsoluteSize
AutocompleteEnabled
BackgroundColor3
BackgroundTransparency
Enabled
FontFace
IsFocused
Code Samples
local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")
local ChatInputBarConfiguration = TextChatService:FindFirstChildOfClass("ChatInputBarConfiguration")
local BubbleChatConfiguration = TextChatService:FindFirstChildOfClass("BubbleChatConfiguration")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
-- Set up TextLabel
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.fromScale(1, 1)
textLabel.Text = ". . ."
textLabel.BackgroundColor3 = BubbleChatConfiguration.BackgroundColor3
textLabel.BorderColor3 = BubbleChatConfiguration.BackgroundColor3
textLabel.BackgroundTransparency = BubbleChatConfiguration.BackgroundTransparency
textLabel.TextColor3 = BubbleChatConfiguration.TextColor3
textLabel.FontFace = BubbleChatConfiguration.FontFace
textLabel.TextSize = BubbleChatConfiguration.TextSize
-- Parent a UICorner to the TextLabel to have rounded corners
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 12)
uiCorner.Parent = textLabel
-- Set up Billboard
local typingIndicatorBillboard = Instance.new("BillboardGui")
typingIndicatorBillboard.Enabled = false
typingIndicatorBillboard.Size = UDim2.fromScale(1, 1)
typingIndicatorBillboard.StudsOffsetWorldSpace = Vector3.new(-0, 4, 0)
typingIndicatorBillboard.Adornee = Character
textLabel.Parent = typingIndicatorBillboard
typingIndicatorBillboard.Parent = LocalPlayer:FindFirstChildOfClass("PlayerGui")
ChatInputBarConfiguration:GetPropertyChangedSignal("IsFocused"):Connect(function()
-- Enable the typing indicator when the input bar is focused and disable otherwise
typingIndicatorBillboard.Enabled = ChatInputBarConfiguration.IsFocused
end)