AudioSimulationFidelity

This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.

Items

NameValueSummary
None0

No acoustic simulation occurs; only direction and distance are taken into account.

Automatic1

The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices.

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