AudioSimulationFidelity
This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.
Items
Name | Value | Summary |
---|---|---|
None | 0 | No acoustic simulation occurs; only direction and distance are taken into account. |
Automatic | 1 | The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices. |