Torque
A Torque constraint applies constant torque to an assembly from its center of mass. Alternatively:
- Because the Torque constraint applies constant torque and angular acceleration, very high speeds may result if no other forces are involved. If you want to maintain a more steady velocity over time, use an AngularVelocity constraint.
- If you only need initial velocity, set the AssemblyAngularVelocity property directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
Relativity
By default, torque is applied relative to Attachment0. If the parent assembly rotates, the torque will change direction to match the adjusted orientation of the attachment.
If RelativeTo is set to World, torque will be applied in world coordinates, independent of the parent or attachment orientations.
If RelativeTo is set to Attachment1, torque will be applied relative to Attachment1 and, if the attachment rotates, change to match its orientation.
Summary
Properties
The CFrame in which the torque is expressed.
The strength and direction of the torque.
Indicates if the constraint is currently active in the world.
The Attachment that is connected to Constraint.Attachment1.
The Attachment that is connected to Constraint.Attachment0.
The color of the constraint.
Toggles whether or not the constraint is enabled.
Toggles the constraint's visibility.