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Engine Class
IKControl

Code Samples
IKControl setup
local character = script.Parent.Character
local humanoid = character.Humanoid
local root = character.HumanoidRootPart
-- Create a new attachment to use as the IKControl.Target
local target = Instance.new("Attachment")
target.CFrame = CFrame.new(-1, 0, -1)
target.Parent = root
local ikControl = Instance.new("IKControl")
ikControl.Type = Enum.IKControlType.Position
ikControl.EndEffector = character.LeftHand
ikControl.ChainRoot = character.LeftUpperArm
ikControl.Target = target
ikControl.Parent = humanoid

API Reference
Properties
ChainRoot
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.ChainRoot:Instance

Enabled
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.Enabled:boolean

EndEffector
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.EndEffector:Instance

EndEffectorOffset
Read Parallel
Capabilities: Animation
IKControl.EndEffectorOffset:CFrame

Offset
Read Parallel
Capabilities: Animation
IKControl.Offset:CFrame

Pole
Read Parallel
Capabilities: Animation
IKControl.Pole:Instance

Priority
Read Parallel
Capabilities: Animation
IKControl.Priority:number

SmoothTime
Read Parallel
Capabilities: Animation
IKControl.SmoothTime:number

Target
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.Target:Instance

Type
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.Type:Enum.IKControlType

Weight
Read Parallel
Capabilities: Animation
Simulation Access
IKControl.Weight:number

Methods
GetChainCount
Capabilities: Animation
IKControl:GetChainCount():number
Returns

GetChainLength
Capabilities: Animation
IKControl:GetChainLength():number
Returns

GetNodeLocalCFrame
Capabilities: Animation
IKControl:GetNodeLocalCFrame(index:number):CFrame
Parameters
index:number
Returns

GetNodeWorldCFrame
Capabilities: Animation
IKControl:GetNodeWorldCFrame(index:number):CFrame
Parameters
index:number
Returns

GetRawFinalTarget
Capabilities: Animation
IKControl:GetRawFinalTarget():CFrame
Returns

GetSmoothedFinalTarget
Capabilities: Animation
IKControl:GetSmoothedFinalTarget():CFrame
Returns

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