InputContext
An InputContext is a collection of actions which holds related InputActions and defines how they interact with other contexts and actions. Nested InputContext instances will have no effect and ordering/priority is managed through Enabled, Priority, and Sink.
Summary
Properties
Determines if this InputContext is enabled or not.
The priority level at which the context should be run.
Determines whether input bindings of lower priority will be processed.
Properties
Enabled
Determines if this InputContext is enabled or not. When false, all of the descendant actions of the context do not receive any signals except when Enabled is toggled from true to false, in which case a final "end" signal is triggered if a key is pressed or a two-directional input is not zero.
Priority
The priority level at which the context should be run (higher priority InputContext instances run before lower ones).
Sink
When Sink is set to true, inputs will not be processed for connected InputAction bindings within contexts of lower Priority. Contexts with the same priority will receive the input.
For example, if multiple contexts contain an InputAction with a binding to Enum.KeyCode.E and a higher priority context has Sink set to true, the lower priority contexts will not receive the input signal for Enum.KeyCode.E and will fire no events for it.