ColorCorrectionEffect

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ColorCorrectionEffect can be used to adjust several color-related properties at once, including Saturation, TintColor, Brightness and Contrast. It's useful for fine-tuning the visual aesthetic of a world or communicating status effects to the player. Multiple ColorCorrectionEffect objects can be applied at the same time and they will compose their effects together.

Like other post-processing effects, ColorCorrectionEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently depending on your Studio settings (see Editor Quality Level in Rendering).

Summary

Properties

  • Read Parallel

    Determines by how much the brightness of pixel colors will be shifted.

  • Read Parallel

    Determines the change in separation between the dark and light colors.

  • Read Parallel

    Determines the change in intensity of colors.

  • Read Parallel

    Determines by how much the RGB channels of pixels are scaled.

Properties inherited from PostEffect
  • Read Parallel

    Toggles whether or not the PostEffect is enabled.

Properties

Brightness

Read Parallel

Brightness determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white.

Contrast

Read Parallel

Contrast determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast.

Saturation

Read Parallel

Saturation determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1.

TintColor

Read Parallel

TintColor determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0.

Methods

Events