WrapTarget
The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
This target, often an Avatar, is what 3D accessories (using WrapLayer) will be applied to, allowing multiple accessories items to naturally layer over the source target.
Summary
Properties
Sets color used for the debug rendering. See WrapTarget.DebugMode.
Allows switching between different debugging visualization modes for cage meshes.
Defines how much the body mesh can be compressed by clothing.
Properties
Asset ID for cage mesh.
Cage mesh offset relative to parent MeshPart.
Cage mesh offset in world space.
Describes where a global zero was while authoring the cage mesh in an asset creation tool.
Describes where the origin (in world space) was while authoring the cage mesh in an asset creation tool.