Engine Class
TeleportService
Summary
Properties
Methods
GetLocalPlayerTeleportData():Variant |
GetPlayerPlaceInstanceAsync(userId: User):Tuple |
GetTeleportSetting(setting: string):Variant |
PromptExperienceDetailsAsync(player: Player,universeId: number):Enum.PromptExperienceDetailsResult |
ReserveServer(placeId: number):Tuple |
ReserveServerAsync(placeId: number):Tuple |
SetTeleportGui(gui: Instance):() |
SetTeleportSetting(setting: string,value: Variant):() |
TeleportAsync(placeId: number,players: Instances,teleportOptions: Instance):Instance |
TeleportPartyAsync(placeId: number,players: Instances,teleportData: Variant,customLoadingScreen: Instance):string |
TeleportToPrivateServer(placeId: number,reservedServerAccessCode: string,players: Instances,spawnName: string,teleportData: Variant,customLoadingScreen: Instance):() |
TeleportToSpawnByName(placeId: number,spawnName: string,player: Instance,teleportData: Variant,customLoadingScreen: Instance):() |
Events
LocalPlayerArrivedFromTeleport(loadingGui: Instance,dataTable: Variant):RBXScriptSignal |
TeleportInitFailed(player: Instance,teleportResult: Enum.TeleportResult,errorMessage: string,placeId: number,teleportOptions: Instance):RBXScriptSignal |
API Reference
Properties
CustomizedTeleportUI
Methods
GetArrivingTeleportGui
Returns
Code Samples
Handling a Teleport Loading GUI
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local customLoadingScreen = TeleportService:GetArrivingTeleportGui()
if customLoadingScreen then
local playerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
ReplicatedFirst:RemoveDefaultLoadingScreen()
customLoadingScreen.Parent = playerGui
task.wait(5)
customLoadingScreen:Destroy()
endGetLocalPlayerTeleportData
TeleportService:GetLocalPlayerTeleportData():Variant
Returns
Variant
Code Samples
Getting LocalPlayer Teleport Data
local TeleportService = game:GetService("TeleportService")
local teleportData = TeleportService:GetLocalPlayerTeleportData()
print("Local player arrived with this data:", teleportData)GetPlayerPlaceInstanceAsync
Parameters
Returns
Code Samples
Following Another Player
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local followId = player.FollowUserId
if followId and followId ~= 0 then
-- Is this player following anyone? If so, find out where they are
local success, currentInstance, error, placeId, jobIdOrErr = pcall(function()
return TeleportService:GetPlayerPlaceInstanceAsync(followId)
end)
-- followId is the user ID of the player that you want to retrieve the place and job ID for
if success then
-- Teleports player on success based off jobId
TeleportService:TeleportToPlaceInstance(placeId, jobIdOrErr, player)
else
-- Posts a warning based off returning error
warn(jobIdOrErr)
end
else
warn(("Player %d is not following another player!"):format(player.UserId))
end
end)GetTeleportSetting
PromptExperienceDetailsAsync
TeleportService:PromptExperienceDetailsAsync(
Code Samples
Show Experience Details to Player
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local success, result = pcall(function()
TeleportService:PromptExperienceDetailsAsync(player, 8357232245)
end)
if not success then
warn("Error prompting experience details: " .. tostring(result))
end
if result == Enum.PromptExperienceDetailsResult.PromptClosed then
print("Player closed the experience details prompt")
elseif result == Enum.PromptExperienceDetailsResult.TeleportAttempted then
print("Player chose to teleport to the experience")
endReserveServer
ReserveServerAsync
Parameters
Returns
Code Samples
TeleportService: Teleport to a Reserved Server
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local code = TeleportService:ReserveServerAsync(game.PlaceId)
local players = Players:GetPlayers()
TeleportService:TeleportToPrivateServer(game.PlaceId, code, players)
-- You could add extra arguments to this function: spawnName, teleportData and customLoadingScreenTeleportService: Teleport to a Reserved Server via Chat
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetGlobalDataStore()
-- Get the saved code
local code = dataStore:GetAsync("ReservedServer")
if typeof(code) ~= "string" then -- None saved, create one
code = TeleportService:ReserveServerAsync(game.PlaceId)
dataStore:SetAsync("ReservedServer", code)
end
local function joined(player)
player.Chatted:Connect(function(message)
if message == "reserved" then
TeleportService:TeleportToPrivateServer(game.PlaceId, code, { player })
end
end)
end
Players.PlayerAdded:Connect(joined)SetTeleportGui
Parameters
Returns
()
Code Samples
Teleporting the local player
local TeleportService = game:GetService("TeleportService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local playerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
local PLACE_ID = 0 -- replace here
local loadingGui = ReplicatedStorage:FindFirstChild("LoadingGui")
-- parent the loading gui for this place
loadingGui.Parent = playerGui
-- set the loading gui for the destination place
TeleportService:SetTeleportGui(loadingGui)
TeleportService:Teleport(PLACE_ID)SetTeleportSetting
Teleport
Returns
()
Code Samples
Teleporting the local player
local TeleportService = game:GetService("TeleportService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local playerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
local PLACE_ID = 0 -- replace here
local loadingGui = ReplicatedStorage:FindFirstChild("LoadingGui")
-- parent the loading gui for this place
loadingGui.Parent = playerGui
-- set the loading gui for the destination place
TeleportService:SetTeleportGui(loadingGui)
TeleportService:Teleport(PLACE_ID)Teleporting from the server
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local PLACE_ID = 0 -- replace here
local USER_ID = 1 -- replace with player's UserId
local player = Players:GetPlayerByUserId(USER_ID)
TeleportService:Teleport(PLACE_ID, player)TeleportAsync
TeleportPartyAsync
Returns
Code Samples
Teleport all players in the server
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local PLACE_ID = 0 -- replace
local playerList = Players:GetPlayers()
local success, result = pcall(function()
return TeleportService:TeleportPartyAsync(PLACE_ID, playerList)
end)
if success then
local jobId = result
print("Players teleported to", jobId)
else
warn(result)
endTeleportToPlaceInstance
Returns
()
Code Samples
Following Another Player
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local followId = player.FollowUserId
if followId and followId ~= 0 then
-- Is this player following anyone? If so, find out where they are
local success, currentInstance, error, placeId, jobIdOrErr = pcall(function()
return TeleportService:GetPlayerPlaceInstanceAsync(followId)
end)
-- followId is the user ID of the player that you want to retrieve the place and job ID for
if success then
-- Teleports player on success based off jobId
TeleportService:TeleportToPlaceInstance(placeId, jobIdOrErr, player)
else
-- Posts a warning based off returning error
warn(jobIdOrErr)
end
else
warn(("Player %d is not following another player!"):format(player.UserId))
end
end)TeleportToPrivateServer
Returns
()
Code Samples
TeleportService: Teleport to a Reserved Server via Chat
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetGlobalDataStore()
-- Get the saved code
local code = dataStore:GetAsync("ReservedServer")
if typeof(code) ~= "string" then -- None saved, create one
code = TeleportService:ReserveServerAsync(game.PlaceId)
dataStore:SetAsync("ReservedServer", code)
end
local function joined(player)
player.Chatted:Connect(function(message)
if message == "reserved" then
TeleportService:TeleportToPrivateServer(game.PlaceId, code, { player })
end
end)
end
Players.PlayerAdded:Connect(joined)TeleportService: Teleport to a Reserved Server
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local code = TeleportService:ReserveServerAsync(game.PlaceId)
local players = Players:GetPlayers()
TeleportService:TeleportToPrivateServer(game.PlaceId, code, players)
-- You could add extra arguments to this function: spawnName, teleportData and customLoadingScreenTeleportToSpawnByName
Returns
()
Code Samples
TeleportService:TeleportToSpawnByName
local TeleportService = game:GetService("TeleportService")
TeleportService:TeleportToSpawnByName(1818, "TeleportSpawn")Events
LocalPlayerArrivedFromTeleport
TeleportService.LocalPlayerArrivedFromTeleport(
Parameters
dataTable:Variant |
TeleportInitFailed
TeleportService.TeleportInitFailed(
player:Instance, teleportResult:Enum.TeleportResult, errorMessage:string, placeId:number, teleportOptions:Instance
Parameters