DebugSettings

Show Deprecated
Not Creatable
Settings
Not Replicated
Not Browsable

The DebugSettings allows you to view diagnostics information regarding Roblox. It is labeled as Diagnostics in the Roblox Studio Settings menu.

Summary

Properties

  • Read Only
    Not Replicated
    Read Parallel

    Describes whether a DataModel is actively in memory, as an integer (where 1 = true, and 0 = false).

  • Read Only
    Not Replicated
    Read Parallel

    The number of instances active in the simulation.

  • Whether or not a stacktrace is displayed in the output for an error.

  • Read Only
    Not Replicated
    Read Parallel

    Returns the number of internal DataModel jobs actively being processed.

  • Read Only
    Not Replicated
    Read Parallel

    The number of players currently in the active game-instance.

  • Whether or not sound warnings should be reported.

  • Read Only
    Not Replicated
    Read Parallel

    The current client version of Roblox. Can also be retrieved by using the version() function.

  • Sets the internal sampling method used to measure elapsed time with consistency across platforms.

Properties

DataModel

Read Only
Not Replicated
Read Parallel

Describes whether a DataModel is actively in memory, as an integer (where 1 = true, and 0 = false).

InstanceCount

Read Only
Not Replicated
Read Parallel

The number of instances active in the simulation.

IsScriptStackTracingEnabled

Read Parallel

Whether or not a stacktrace is displayed in the output for an error.

JobCount

Read Only
Not Replicated
Read Parallel

Returns the number of internal DataModel jobs actively being processed.

PlayerCount

Read Only
Not Replicated
Read Parallel

The number of players currently in the active game-instance.

ReportSoundWarnings

Read Parallel

Whether or not sound warnings should be reported.

RobloxVersion

Read Only
Not Replicated
Read Parallel

The current client version of Roblox. Can also be retrieved by using the version() function.

TickCountPreciseOverride

Read Parallel

Sets the internal sampling method used to measure elapsed time with consistency across platforms.

Methods

Events