Learn
Engine Class
AnimationTrack
Not Creatable


API Reference
Properties
Animation
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
AnimationTrack.Animation:Animation
Code Samples
Listen For New Animations
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
animator.AnimationPlayed:Connect(function(animationTrack)
local animationName = animationTrack.Animation.Name
print("Animation playing " .. animationName)
end)

IsPlaying
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.IsPlaying:boolean
Code Samples
AnimationTrack IsPlaying
local function playOrAdjust(animationTrack, fadeTime, weight, speed)
if not animationTrack.IsPlaying then
animationTrack:Play(fadeTime, weight, speed)
else
animationTrack:AdjustSpeed(speed)
animationTrack:AdjustWeight(weight, fadeTime)
end
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playOrAdjust(animationTrack, 1, 0.6, 1)

Length
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
AnimationTrack.Length:number
Code Samples
Playing Animation for a Specific Duration
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)

Looped
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.Looped:boolean
Code Samples
Animation Looping
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
local animationTrack = animator:LoadAnimation(animation)
animationTrack.Looped = false
task.wait(3)
animationTrack:Play()
task.wait(4)
animationTrack.Looped = true
animationTrack:Play()
Play AnimationTrack for a Number of Loops
local function playForNumberLoops(animationTrack, number)
animationTrack.Looped = true
animationTrack:Play()
local numberOfLoops = 0
local connection = nil
connection = animationTrack.DidLoop:Connect(function()
numberOfLoops = numberOfLoops + 1
print("loop: ", numberOfLoops)
if numberOfLoops >= number then
animationTrack:Stop()
connection:Disconnect() -- it's important to disconnect connections when they are no longer needed
end
end)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playForNumberLoops(animationTrack, 5)

Priority
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.Priority:Enum.AnimationPriority

Speed
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.Speed:number
Code Samples
Animation Speed
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
ContentProvider:PreloadAsync({ animation })
local animationTrack = animator:LoadAnimation(animation)
local normalSpeedTime = animationTrack.Length / animationTrack.Speed
animationTrack:AdjustSpeed(3)
local fastSpeedTime = animationTrack.Length / animationTrack.Speed
print("At normal speed the animation will play for", normalSpeedTime, "seconds")
print("At 3x speed the animation will play for", fastSpeedTime, "seconds")
Playing Animation for a Specific Duration
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)

TimePosition
Not Replicated
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.TimePosition:number
Code Samples
Freeze Animation at Position
function freezeAnimationAtTime(animationTrack, timePosition)
if not animationTrack.IsPlaying then
-- Play the animation if it is not playing
animationTrack:Play()
end
-- Set the speed to 0 to freeze the animation
animationTrack:AdjustSpeed(0)
-- Jump to the desired TimePosition
animationTrack.TimePosition = timePosition
end
function freezeAnimationAtPercent(animationTrack, percentagePosition)
if not animationTrack.IsPlaying then
-- Play the animation if it is not playing
animationTrack:Play()
end
-- Set the speed to 0 to freeze the animation
animationTrack:AdjustSpeed(0)
-- Jump to the desired TimePosition
animationTrack.TimePosition = (percentagePosition / 100) * animationTrack.Length
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
freezeAnimationAtTime(animationTrack, 0.5)
freezeAnimationAtPercent(animationTrack, 50)

WeightCurrent
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.WeightCurrent:number
Code Samples
WeightCurrent and WeightTarget
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation1 = Instance.new("Animation")
animation1.AnimationId = "rbxassetid://507770453"
local animation2 = Instance.new("Animation")
animation2.AnimationId = "rbxassetid://507771019"
task.wait(3) -- arbitrary wait time to allow the character to fall into place
local animationTrack1 = animator:LoadAnimation(animation1)
local animationTrack2 = animator:LoadAnimation(animation2)
animationTrack1.Priority = Enum.AnimationPriority.Movement
animationTrack2.Priority = Enum.AnimationPriority.Action
animationTrack1:Play(0.1, 5, 1)
animationTrack2:Play(10, 3, 1)
local done = false
while not done and task.wait(0.1) do
if math.abs(animationTrack2.WeightCurrent - animationTrack2.WeightTarget) < 0.001 then
print("got there")
done = true
end
end

WeightTarget
Read Only
Not Replicated
Read Parallel
Capabilities: Animation
Simulation Access
AnimationTrack.WeightTarget:number
Code Samples
WeightCurrent and WeightTarget
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation1 = Instance.new("Animation")
animation1.AnimationId = "rbxassetid://507770453"
local animation2 = Instance.new("Animation")
animation2.AnimationId = "rbxassetid://507771019"
task.wait(3) -- arbitrary wait time to allow the character to fall into place
local animationTrack1 = animator:LoadAnimation(animation1)
local animationTrack2 = animator:LoadAnimation(animation2)
animationTrack1.Priority = Enum.AnimationPriority.Movement
animationTrack2.Priority = Enum.AnimationPriority.Action
animationTrack1:Play(0.1, 5, 1)
animationTrack2:Play(10, 3, 1)
local done = false
while not done and task.wait(0.1) do
if math.abs(animationTrack2.WeightCurrent - animationTrack2.WeightTarget) < 0.001 then
print("got there")
done = true
end
end

Methods
AdjustSpeed
Capabilities: Animation
Simulation Access
AnimationTrack:AdjustSpeed(speed:number):()
Parameters
speed:number
Default Value: 1
Returns
()
Code Samples
Playing Animation for a Specific Duration
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)
Animation Speed
local ContentProvider = game:GetService("ContentProvider")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
while not localPlayer.Character do
task.wait()
end
local character = localPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507770453"
ContentProvider:PreloadAsync({ animation })
local animationTrack = animator:LoadAnimation(animation)
local normalSpeedTime = animationTrack.Length / animationTrack.Speed
animationTrack:AdjustSpeed(3)
local fastSpeedTime = animationTrack.Length / animationTrack.Speed
print("At normal speed the animation will play for", normalSpeedTime, "seconds")
print("At 3x speed the animation will play for", fastSpeedTime, "seconds")

AdjustWeight
Capabilities: Animation
Simulation Access
AnimationTrack:AdjustWeight(
weight:number, fadeTime:number
):()
Parameters
weight:number
Default Value: 1
fadeTime:number
Default Value: 0.100000001
Returns
()
Code Samples
AnimationTrack Change Weight
local function changeWeight(animationTrack, weight, fadeTime)
animationTrack:AdjustWeight(weight, fadeTime)
local startTime = tick()
while math.abs(animationTrack.WeightCurrent - weight) > 0.001 do
task.wait()
end
print("Time taken to change weight " .. tostring(tick() - startTime))
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
changeWeight(animationTrack, 0.6, 1)

GetMarkerReachedSignal
Capabilities: Animation
AnimationTrack:GetMarkerReachedSignal(name:string):RBXScriptSignal
Parameters
name:string
Code Samples
Listening to Keyframe Markers
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.Character:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- Create new "Animation" instance
local kickAnimation = Instance.new("Animation")
-- Set its "AnimationId" to the corresponding animation asset ID
kickAnimation.AnimationId = "rbxassetid://2515090838"
-- Load animation onto the humanoid
local kickAnimationTrack = humanoid:LoadAnimation(kickAnimation)
-- Play animation track
kickAnimationTrack:Play()
-- If a named event was defined for the animation, connect it to "GetMarkerReachedSignal()"
kickAnimationTrack:GetMarkerReachedSignal("KickEnd"):Connect(function(paramString)
print(paramString)
end)

GetParameter
Capabilities: Animation
Simulation Access
AnimationTrack:GetParameter(key:string):Variant
Parameters
key:string
Returns
Variant

GetParameterDefaults
Capabilities: Animation
AnimationTrack:GetParameterDefaults():Dictionary
Returns

GetTargetInstance
Capabilities: Animation
AnimationTrack:GetTargetInstance(name:string):Instance?
Parameters
name:string
Returns

GetTargetNames
Capabilities: Animation
AnimationTrack:GetTargetNames():{any}
Returns

GetTimeOfKeyframe
Capabilities: Animation
AnimationTrack:GetTimeOfKeyframe(keyframeName:string):number
Parameters
keyframeName:string
Returns
Code Samples
Jump To Keyframe
local function jumpToKeyframe(animationTrack, keyframeName)
local timePosition = animationTrack:GetTimeOfKeyframe(keyframeName)
if not animationTrack.IsPlaying then
animationTrack:Play()
end
animationTrack.TimePosition = timePosition
end
local ANIMATION_ID = 0
local KEYFRAME_NAME = "Test"
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. ANIMATION_ID
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
jumpToKeyframe(animationTrack, KEYFRAME_NAME)

Play
Capabilities: Animation
Simulation Access
AnimationTrack:Play(
fadeTime:number, weight:number, speed:number
):()
Parameters
fadeTime:number
Default Value: 0.100000001
weight:number
Default Value: 1
speed:number
Default Value: 1
Returns
()
Code Samples
Playing Animation for a Specific Duration
local function playAnimationForDuration(animationTrack, duration)
local speed = animationTrack.Length / duration
animationTrack:Play()
animationTrack:AdjustSpeed(speed)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765000"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playAnimationForDuration(animationTrack, 3)
Freeze Animation at Position
function freezeAnimationAtTime(animationTrack, timePosition)
if not animationTrack.IsPlaying then
-- Play the animation if it is not playing
animationTrack:Play()
end
-- Set the speed to 0 to freeze the animation
animationTrack:AdjustSpeed(0)
-- Jump to the desired TimePosition
animationTrack.TimePosition = timePosition
end
function freezeAnimationAtPercent(animationTrack, percentagePosition)
if not animationTrack.IsPlaying then
-- Play the animation if it is not playing
animationTrack:Play()
end
-- Set the speed to 0 to freeze the animation
animationTrack:AdjustSpeed(0)
-- Jump to the desired TimePosition
animationTrack.TimePosition = (percentagePosition / 100) * animationTrack.Length
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
freezeAnimationAtTime(animationTrack, 0.5)
freezeAnimationAtPercent(animationTrack, 50)

SetParameter
Capabilities: Animation
Simulation Access
AnimationTrack:SetParameter(
key:string, value:Variant
):()
Parameters
key:string
value:Variant
Returns
()

SetTargetInstance
Capabilities: Animation
AnimationTrack:SetTargetInstance(
name:string, target:Instance?
):()
Parameters
name:string
target:Instance?
Returns
()

Stop
Capabilities: Animation
Simulation Access
AnimationTrack:Stop(fadeTime:number):()
Parameters
fadeTime:number
Default Value: 0.100000001
Returns
()
Code Samples
AnimationTrack Stop
local function fadeOut(animationTrack, fadeTime)
animationTrack:Stop(fadeTime)
local startTime = tick()
while animationTrack.WeightCurrent > 0 do
task.wait()
end
local timeTaken = tick() - startTime
print("Time taken for weight to reset: " .. tostring(timeTaken))
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
fadeOut(animationTrack, 1)

Events
DidLoop
Capabilities: Animation
AnimationTrack.DidLoop():RBXScriptSignal
Code Samples
Play AnimationTrack for a Number of Loops
local function playForNumberLoops(animationTrack, number)
animationTrack.Looped = true
animationTrack:Play()
local numberOfLoops = 0
local connection = nil
connection = animationTrack.DidLoop:Connect(function()
numberOfLoops = numberOfLoops + 1
print("loop: ", numberOfLoops)
if numberOfLoops >= number then
animationTrack:Stop()
connection:Disconnect() -- it's important to disconnect connections when they are no longer needed
end
end)
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
playForNumberLoops(animationTrack, 5)

Ended
Capabilities: Animation
AnimationTrack.Ended():RBXScriptSignal
Code Samples
AnimationTrack Ended
local InsertService = game:GetService("InsertService")
local Players = game:GetService("Players")
-- Create an NPC model to animate.
local npcModel = Players:CreateHumanoidModelFromUserIdAsync(129687796)
npcModel.Name = "JoeNPC"
npcModel.Parent = workspace
npcModel:MoveTo(Vector3.new(0, 15, 4))
local humanoid = npcModel:WaitForChild("Humanoid")
-- Load an animation.
local animationModel = InsertService:LoadAsset(2510238627)
local animation = animationModel:FindFirstChildWhichIsA("Animation", true)
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
-- Connect to Stopped event. This fires when animation stops of
-- it's own accord, or we explicitly call Stop.
animationTrack.Stopped:Connect(function()
print("Animation stopped")
end)
-- Connect to Ended event. This fires when when animation is completely
-- finished affecting the world. In this case it will fire 3 seconds
-- after we call animationTrack:Stop because we pass in a 3
-- second fadeOut.
animationTrack.Ended:Connect(function()
print("Animation ended")
animationTrack:Destroy()
end)
-- Run, give it a bit to play, then stop.
print("Calling Play")
animationTrack:Play()
task.wait(10)
print("Calling Stop")
animationTrack:Stop(3)

KeyframeReached
Deprecated

Stopped
Capabilities: Animation
AnimationTrack.Stopped():RBXScriptSignal
Code Samples
AnimationTrack Stopped
local function yieldPlayAnimation(animationTrack, fadeTime, weight, speed)
animationTrack:Play(fadeTime, weight, speed)
animationTrack.Stopped:Wait()
print("Animation has stopped")
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
local humanoid = script.Parent:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
yieldPlayAnimation(animationTrack, 1, 0.6, 1)

©2026 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.