Home Tab

*このコンテンツは、まもなくあなたの選択した言語で利用できるようになります。

The Home tab contains basic tools for building and testing your experience.

Home tab indicated in Studio toolbar

Clipboard

The first section from left contains tools for copying, cutting, pasting, and duplicating instances. You can perform these operations on both 3D world objects or instances in the Explorer window.

Clipboard tools indicated in Home tab
ActionShortcutDescription
PasteCtrlV (Windows)
V (Mac)
Insert the clipboard contents.
CopyCtrlC (Windows)
C (Mac)
Copy the current selections to the clipboard.
CutCtrlX (Windows)
X (Mac)
Cut the current selections and put on the clipboard.
DuplicateCtrlD (Windows)
D (Mac)
Duplicate the current selections at the same level in the hierarchy.

Transform Tools

The primary transform tools include Select, Move, Scale, and Rotate. When you choose a tool, visual draggers display on the selected object in the viewport.

Transform tools indicated in Home tab
Move draggers shown on part in 3D viewport
Move
Scale draggers shown on part in 3D viewport
Scale
Rotate draggers shown on part in 3D viewport
Rotate

Tool transform snapping increments are based on studs for moving/scaling or degrees for rotating, each adjustable in the Model tab. While transforming, you can temporarily toggle snapping by holding the Shift key.

Mode

The Mode selector toggles between standard geometric transformations and simulation of mechanical constraints while moving or rotating parts.

Mode selector indicated in Home tab

Collisions

The Collisions checkbox toggles the collisions state when you're transforming objects. If collisions are off, you can move, scale, and rotate objects so that they overlap each other; if collisions are on, you cannot transform objects to overlap other objects.

Collisions checkbox indicated in Home tab

Transform Coordinates

CtrlL on Windows or L on Mac toggles between transforming an object relative to world coordinates or the object's local coordinates. When in local mode, an L symbol appears to the lower-right of the object.

Part draggers in World orientation mode

Terrain Editor

The Editor button opens a window with tools for creating and shaping static terrain. For more information, see Terrain Editor.

Terrain Editor indicated in Home tab

Toolbox

The Toolbox includes all of the models, images, meshes, audio, and more that you've published, or those published by groups you belong to. It also includes a selection of assets made by Roblox or Roblox community members.

Toolbox indicated in Home tab

Part Insertion

The Part button inserts a new part into the workspace. Clicking the small dropdown arrow on the button lets you select either Block, Sphere, Wedge, Corner Wedge, or Cylinder. For more information, see Parts.

Part menu indicated in Home tab

UI Designer

The UI button opens a tab which lets you quickly insert, resize, and reposition common on-screen UI objects, such as labels, frames, and buttons.

UI button indicated in Home tab UI tab indicated in Studio toolbar

Import 3D

The Import 3D tool allows you to import nearly any type of .fbx or .obj and associated texture files into Studio. See 3D Importer for more information.

Import 3D button indicated in Home tab

Color Widget

Clicking the small dropdown arrow on the Color widget reveals a hexagonal color picker.

Studio's Home tab with the Color widget's hexagonal picker.

By default, clicking the overall Color button applies the chosen color to any selected parts. If you prefer a fill/paint workflow instead, toggle on Color Action as Tool and then click parts in the 3D viewport to apply the chosen color.

Studio's Home tab with the Color Action as Tool selector indicated.

Material Widget

Clicking the small dropdown arrow on the Material widget reveals a material picker.

Studio's Home tab with the Material widget's picker.

By default, clicking the overall Material button applies the chosen material to any selected parts. If you prefer a fill/paint workflow instead, toggle on Material Action as Tool and then click parts in the 3D viewport to apply the chosen material.

Studio's Home tab with the Material Action as Tool selector indicated.

Group Tools

You can group objects into a model by selecting them and clicking the Group button. This action has a default shortcut of CtrlG (Windows) or G (Mac).

Alternatively, you can group objects into a folder by clicking the small arrow next to the button and selecting Group as a Folder. This action has a default shortcut of AltCtrlG (Windows) or G (Mac).

To ungroup an existing model or folder, click the small arrow next to the button and select Ungroup. This action has a default shortcut of CtrlU (Windows) or U (Mac).

Group tools indicated in Home tab

Lock Tools

You can enable the Lock Tool by clicking the small arrow next to the Lock button and selecting Lock Tool. This action has a default shortcut of AltL (Windows) or L (Mac).

Once enabled, the tool operates as a "key" for both states — clicking on an unlocked object locks it, while clicking a locked object unlocks it.

To unlock all objects, click the small arrow next to the button and select Unlock All.

Lock tools indicated in Home tab

Anchor Toggle

The Anchor toggle controls whether the part will be immovable by physics. When Anchored, a part will never change position due to gravity, other parts collisions, overlapping other parts, or any other physics-related causes. This action has a default shortcut of AltA (Windows) or A (Mac).

Anchor toggle indicated in Home tab

Playtest Options

There are three common options for playtesting an experience. Clicking the button starts a playtest of the currently selected mode, and clicking the small arrow below the button lets you choose a different mode.

Playtest options indicated in Home tab
ModeShortcutDescription
PlayF5Starts simulating the experience, inserting your avatar at either a SpawnLocation or coordinates of around (0, 100, 0).
Play HereStarts simulating the experience, inserting your avatar in front of the camera's current position.
RunF8Starts simulating the experience but does not insert your avatar. The simulation begins at the current camera position and you can navigate around using the Studio camera controls.

Once a playtest is running, the following options become available:

Playtest options indicated in Home tab
ActionShortcutDescription
Client/ServerDuring playtesting in a "play solo" mode (Play or Play Here), toggles between client mode and server mode. See Studio Testing Modes for details.
StopShiftF5Stops simulation of the experience and resets all objects and instances to how they were before Play, Play Here, or Run was clicked.

Game Settings

The Game Settings button, accessible only for a published experience, lets you update basic information, permissions, security, avatar settings, and more. For more information, see the Game Settings reference page.

Game Settings button indicated in Home tab

Team Test

During a collaborative session, clicking Team Test starts a playtest with other editors, and Exit Game exits out of a current playtest.

Team Test option buttons indicated in Home tab