On-Screen UI Containers

*Diese Inhalte werden bald in deiner ausgewählten Sprache verfügbar sein.

The ScreenGui container holds GuiObjects to display on a player's screen, including frames, labels, buttons, and more. All on‑screen UI objects and code are stored and changed on the client.

Example ScreenGui with various GuiObject children, including a Frame, TextLabel, TextBox, and ImageButton.

Creating and Parenting

To display a ScreenGui and its child GuiObjects to every player who joins the experience, place it inside the StarterGui container. When a player joins an experience and their character first spawns, the ScreenGui and its contents clone into the PlayerGui container for that player, located within the Players container.

Diagram of how a ScreenGui clones from StarterGui to a player's PlayerGui

Managing Screen Containers

As an experience grows in scope, you may require multiple screen interfaces such as a title screen, settings menu, shop interface, and more. In such cases, you can place multiple unique ScreenGui containers inside StarterGui and toggle each container's Enabled property depending on whether it should be visible and active (while false, contents will not render, process user input, or update in response to changes).

Explorer hierarchy showing multiple ScreenGui containers, one enabled and the others disabled, in order to control which are visible at a given time.

The Enabled property can be initially toggled through the Properties window and/or you can set it during playtime from a client‑side script by accessing the player's PlayerGui and setting it to true or false for the desired container(s).

Container Properties

The following properties let you customize the screen insets across multiple devices, the display order when using multiple screen containers, and more.

Screen Insets

Modern phones take advantage of the entire screen but typically include notches, cutouts, and other elements that occupy screen space. Every Roblox experience also includes the top bar controls for quick access to the main menu, chat, leaderboard, and more.

Mobile device showing Roblox top bar buttons and device cutout.

To ensure players can see and access all UI easily and without obstruction, Roblox provides the ScreenInsets property which controls the safe area insets for the contents of a ScreenGui.

The default of CoreUISafeInsets keeps all descendant GuiObjects inside the core UI safe area, clear of the top bar buttons and other screen cutouts. This setting is recommended if the ScreenGui contains interactive UI elements.

Mobile device showing the core UI safe area.

Display Order

When using multiple ScreenGui interfaces, you can layer them by Z‑index through their DisplayOrder property. For example, to display a modal settings menu on one ScreenGui in front of the experience's main user interface on another ScreenGui, assign a higher DisplayOrder to the modal's than the underlying interface's.

Reset on Spawn

The ResetOnSpawn boolean property determines if the ScreenGui resets (deletes itself and re‑clones into the player's PlayerGui) every time the player's character respawns.

ConditionResets
ResetOnSpawn is true (default).
yes
The ScreenGui is an indirect descendant of StarterGui; for example it's placed inside a Folder located within StarterGui.
yes
ResetOnSpawn is false and the ScreenGui is a direct descendant of StarterGui.
no

Accessing Player UI

As noted, parenting a ScreenGui to StarterGui clones it and its child GuiObjects into a player's PlayerGui container when they join the experience and their character first spawns.

If you need to control a player's UI container during playtime, for example to show/hide a specific ScreenGui or any of its children, access it as follows from a LocalScript:

LocalScript - Accessing a Player's UI

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player.PlayerGui
local titleScreen = playerGui:WaitForChild("TitleScreen")
local settingsMenu = playerGui:WaitForChild("SettingsMenu")
titleScreen.Enabled = false -- Hide title screen
settingsMenu.Enabled = true -- Show settings menu

Disabling Default UI

All Roblox experiences include several UI elements that are enabled by default. If you don't need any of these elements or if you want to replace them with your own creations, you can use the SetCoreGuiEnabled() method in a client‑side script with the associated Enum.CoreGuiType option.

Default UIAssociated Enum
Dynamically updated Players list, commonly used as a leaderboard.Enum.CoreGuiType.PlayerList
The character's Health bar. Does not appear if the character's Humanoid is at full health.Enum.CoreGuiType.Health
The character's Backpack which contains in‑experience tools. Does not appear if there are no Tools in the backpack.Enum.CoreGuiType.Backpack
The text chat window.Enum.CoreGuiType.Chat
Popup menu of character emotes.Enum.CoreGuiType.EmotesMenu
A capture screenshot button along the right side of the screen. Does not appear unless the player has enabled Captures from the Roblox menu.Enum.CoreGuiType.Captures
Core UI elements in every Roblox experience.
Client Script - Disable Default UI Elements

local StarterGui = game:GetService("StarterGui")
-- Disable default health bar and backpack
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false)
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

Additionally, devices with touch capabilities include a virtual thumbstick and a jump button by default. If desired, you can hide these elements by setting GuiService.TouchControlsEnabled to false in a client‑side script.

UI elements for touch-capable devices in every Roblox experience
Client Script - Disable Touch Controls

local GuiService = game:GetService("GuiService")
GuiService.TouchControlsEnabled = false