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Engine-Klasse
Tool

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Code-Beispiele
Explosionswerkzeug Beispiel
local tool = script.Parent
local function explode(point)
local e = Instance.new("Explosion")
e.DestroyJointRadiusPercent = 0 -- Mach die Explosion nicht tödlich
e.Position = point
e.Parent = workspace
end
local function onActivated()
-- Hole den Humanoid, der das Werkzeug aktiviert hat
local human = tool.Parent.Humanoid
-- Rufe explode mit dem aktuellen Punkt auf, den der Humanoid anvisiert
explode(human.TargetPoint)
end
tool.Activated:Connect(onActivated)
Schwert Werkzeug Beispiel
local tool = script.Parent
local function onTouch(partOther)
-- Zuerst versuchen wir zu sehen, ob das Teil, das wir berührt haben, Teil eines Humanoiden war
local humanOther = partOther.Parent:FindFirstChild("Humanoid")
-- Berührungen durch Nicht-Humanoide ignorieren
if not humanOther then
return
end
-- Berührungen durch den Humanoiden, der das Schwert trägt, ignorieren
if humanOther.Parent == tool.Parent then
return
end
humanOther:TakeDamage(5)
end
-- Eine Schnittanimation auslösen
local function slash()
-- Standard-Charakterskripte hören auf eine "toolanim" StringValue
local value = Instance.new("StringValue")
value.Name = "toolanim"
value.Value = "Slash" -- versuchen Sie auch: Lunge
value.Parent = tool
end
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch)

API-Referenz
Eigenschaften
CanBeDropped
Parallel lesen
Funktionen: Input
Tool.CanBeDropped:boolean

Enabled
Parallel lesen
Funktionen: Input
Simulationszugang
Tool.Enabled:boolean
Code-Beispiele
Superjump-Werkzeug
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "SuperJump"
tool.RequiresHandle = false
tool.Parent = player.Backpack
function toolActivated()
humanoid.JumpPower = 150
tool.Enabled = false
task.wait(5)
tool.Enabled = true
humanoid.JumpPower = 50
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.JumpPower = 50
end)

Grip
Parallel lesen
Funktionen: Input
Simulationszugang
Tool.Grip:CFrame
Code-Beispiele
Grip Stick
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Braun
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripForward
Verborgen
Nicht repliziert
Parallel lesen
Funktionen: Input
Tool.GripForward:Vector3
Code-Beispiele
Grip Stick
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Braun
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripPos
Verborgen
Nicht repliziert
Parallel lesen
Funktionen: Input
Tool.GripPos:Vector3
Code-Beispiele
Grip Stick
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Braun
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripRight
Verborgen
Nicht repliziert
Parallel lesen
Funktionen: Input
Tool.GripRight:Vector3
Code-Beispiele
Grip Stick
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Braun
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripUp
Verborgen
Nicht repliziert
Parallel lesen
Funktionen: Input
Tool.GripUp:Vector3
Code-Beispiele
Grip Stick
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- Braun
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

ManualActivationOnly
Parallel lesen
Funktionen: Input
Tool.ManualActivationOnly:boolean
Code-Beispiele
Sprint-Werkzeug
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "Sprint"
tool.RequiresHandle = false
tool.Parent = player:WaitForChild("Backpack")
function toolActivated()
humanoid.WalkSpeed = 30
tool.ManualActivationOnly = true
task.wait(5)
tool.ManualActivationOnly = false
humanoid.WalkSpeed = 16
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.WalkSpeed = 16
end)

RequiresHandle
Parallel lesen
Funktionen: Input
Tool.RequiresHandle:boolean

ToolTip
Parallel lesen
Funktionen: Input
Tool.ToolTip:string

Methoden
Activate
Funktionen: Input
Tool:Activate():()
Rückgaben
()
Code-Beispiele
Unsichtbarkeitstool
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "Unsichtbarkeitstool"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

Deactivate
Funktionen: Input
Tool:Deactivate():()
Rückgaben
()
Code-Beispiele
Unsichtbarkeitstool
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "Unsichtbarkeitstool"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

Events
Activated
Funktionen: Input
Tool.Activated():RBXScriptSignal

Deactivated
Funktionen: Input
Tool.Deactivated():RBXScriptSignal

Equipped
Funktionen: Input
Tool.Equipped(mouse:Mouse):RBXScriptSignal
Parameter
mouse:Mouse
Code-Beispiele
Drucken, wenn ein Spieler ein Werkzeug anlegt
local Tool = script.Parent
local function onEquipped(_mouse)
print("Das Werkzeug wurde angelegt")
end
Tool.Equipped:Connect(onEquipped)

Unequipped
Funktionen: Input
Tool.Unequipped():RBXScriptSignal

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