Explorer Window

The Explorer window shows a hierarchical list of every instance inside an experience. At the highest level of the hierarchy are the services; Workspace, for example, is where visible 3D content such as parts are stored.

Parent-Child Relationship

Roblox uses the concept of parenting to organize objects. If an object has any children, it will show a small arrow next to its name. Clicking on this arrow toggles a list of all the children of that object.

Block and Sphere on the same level
Board and Post as children of SignModel

You can make an object the child of another as follows:

  • Drag and drop an existing object into the desired parent object.
  • For an object copied to the clipboard, right-click the desired parent and choose one of the following from the context menu:
    • Paste Into – Pastes the child geometrically on top of the original.
    • Paste Into At Original Location – Pastes the child at the same CFrame it was authored at.

Inserting Objects

Some objects like primitive parts can be inserted from the Model tab, but a full array of objects can be inserted through any of the following methods:

  • Hovering over the object's parent and clicking the ⊕ button.

  • Right-clicking the object's parent and selecting Insert Object.

  • Selecting the object's parent and pressing Ctrl/+I.

Each method opens the insertion window which contains a list of objects, sorted by category. Familiar objects can be quickly located by typing a search query in the input field.

If desired, you can further customize the behavior of the insertion workflow as follows:

  1. Toggle an expanded (wider) view of the insertion popup.
  2. Settings for object insertion:

    • Show only recommended objects – Only show objects that are logical children of the parent.
    • Select object after insert – Select the object immediately after you insert it.

Filtering Objects

Objects can be filtered by typing a search query into the Filter Workspace input near the top of the window. This input can be quickly accessed by clicking Ctrl/+Shift+X.


Like directories/folders on a computer, Folders are a useful way to organize objects. For instance, if you want to store all environmental sounds in a logical place, you can create a folder and place multiple Sound objects within it.