The Home tab contains basic tools for building and testing your experience.
The first section from left contains tools for copying, cutting, pasting, and duplicating instances. You can perform these operations on both 3D world objects or instances in the Explorer window.
|Duplicate||Ctrl/⌘ + D||Duplicate the current selections at the same level in the hierarchy.|
|Copy||Ctrl/⌘ + C||Copy the current selections to the clipboard.|
|Paste||Ctrl/⌘ + V||Insert the clipboard contents.|
|Cut||Ctrl/⌘ + X||Cut the current selections and put on the clipboard.|
The primary transform tools include Select, Move, Scale, and Transform. When you choose a tool, visual draggers display on the selected object in the viewport.
The Tab key summons the draggers on screen even if the selected object has moved outside of view.
The Collisions checkbox toggles the collisions state when you're transforming objects. If collisions are off, you can move, scale, and rotate objects so that they overlap each other; if collisions are on, you cannot transform objects to overlap other objects.
Ctrl/⌘+L toggles between transforming an object relative to world coordinates or the object's local coordinates. When in local mode, an L symbol appears to the lower-right of the object.
The Editor button opens a window with tools for creating and shaping static terrain. For more information, see Terrain Editor.
The Toolbox includes all of the models, images, meshes, audio, and more that you've published, or those published by groups you belong to. It also includes a selection of assets made by Roblox or Roblox community members. For more information, see Toolbox.
The Part button inserts a new part into the workspace. Clicking the dropdown arrow lets you select either Block, Sphere, Wedge, or Cylinder. For more information, see Parts.
The UI button opens a tab which lets you quickly insert, resize, and reposition common on-screen UI objects, such as labels, frames, and buttons.
For detailed information on the objects available in the UI tab, see UI.
Material and Color
The Material and Color buttons set the physical material and color of selected or newly-inserted parts.
Clicking the dropdown arrow for each tool reveals a picker list/chooser. For more information, see Changing Color and Applying Materials.
You can group objects into models by selecting them and clicking the Group button, or by pressing Ctrl/⌘+G. You can also ungroup an existing model by clicking the small arrow to its right and selecting Ungroup, or by pressing Ctrl/⌘+U.
You can lock objects in the 3D world to prevent them from being selected, letting you more easily work with unlocked parts in the vicinity. The Lock tool operates as a "key" for both states — clicking on an unlocked object locks it, while clicking a locked object unlocks it.
The Anchor toggle controls if physics affects the position of the selected part. Anchored parts never change position due to gravity or any other force. This action has a default shortcut of Option+A.
There are three common options for playtesting an experience. Clicking the button starts a playtest of that type, and the small arrow below the button offers different options as outlined below.
|Play||F5||Starts simulating the experience, inserting your avatar at either a SpawnLocation or coordinates of around (0, 100, 0).|
|Play Here||Starts simulating the experience, inserting your avatar in front of the camera's current position.|
|Run||F8||Starts simulating the experience but does not insert your avatar. The simulation begins at the current camera position and you can navigate around using the Studio camera controls.|
Once a playtest is running, the following options become available:
|Client / Server||During playtesting in a "play solo" mode (Play or Play Here), toggles between client mode and server mode.|
|Pause / Resume||F5||Pauses or resumes the playtest.|
|Stop||Shift+F5||Stops simulation of the experience and resets all objects and instances to how they were before Play, Play Here, or Run was clicked.|
The Game Settings button, accessible only for a published experience, lets you update basic information, permissions, security, avatar settings, and more. For more information, see the Game Settings reference page.
During a Team Create session, clicking Team Test starts a playtest with other editors, and Exit Game exits out of a current playtest.