Custom Text Chat Commands

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TextChatService has built-in chat commands for common purposes, such as muting other players and using avatar emotes. You can enable them by setting TextChatService.CreateDefaultCommands to true in the Studio Properties panel.

You can also add custom commands using TextChatCommand. Users sending a defined command in the chat input bar trigger a callback defined by TextChatCommand.Triggered to perform your customized actions.

The following example shows how to create a chat command that allows players to increase or decrease their character's size when they input /super or /mini.

  1. Add a TextChatCommand instance inside TextChatService.

  2. Rename it SizeCommand.

  3. Set its PrimaryAlias property to /super and its SecondaryAlias to /mini.

  4. Insert the following Script inside ServerScriptService to define a callback for the chat command that scales the character's size:

    Script

    local TextChatService = game:GetService("TextChatService")
    local Players = game:GetService("Players")
    local sizeCommand: TextChatCommand = TextChatService:WaitForChild("SizeCommand")
    sizeCommand.Triggered:Connect(function(textSource, message)
    local scaleMult = 1
    local messageWords = string.split(message, " ")
    if messageWords[1] == "/super" then
    scaleMult = 2
    elseif messageWords[1] == "/mini" then
    scaleMult = 0.5
    end
    local player = Players:GetPlayerByUserId(textSource.UserId)
    if player then
    local character = player.Character
    if character then
    local humanoid = character:FindFirstChildWhichIsA("Humanoid")
    if humanoid then
    for _, child in humanoid:GetChildren() do
    if child:IsA("NumberValue") then
    child.Value *= scaleMult
    end
    end
    end
    end
    end
    end)