SharedTable
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Represents a table-like data structure that can be shared across execution contexts. While it can be used for various sorts of general data storage, it is designed especially for use with Parallel Luau, where it can be used to share state across scripts parented under different Actor instances.
There are a couple idiomatic ways to communicate shared tables between scripts. One method is to store and retrieve SharedTable objects in the SharedTableRegistry. The registry lets any script in the same data model get or set a SharedTable by name. Another method is to use Actor:SendMessage() to send a shared table to another Actor inside a message.
Like a Luau table, a SharedTable object stores a set of key-value element pairs. Unlike a Luau table, only selected types of objects may be stored in a SharedTable, similar to other restrictions you'll find elsewhere in the Roblox engine.
Keys must either be (1) a string or (2) a nonnegative integer number less than 232. Other kinds of keys are not supported.
Values must have one of the following types: Boolean, Number, Vector, String, SharedTable, or a serializable data type. The ability to store a SharedTable as a value in another SharedTable permits the construction of nested and recursive data structures.
SharedTable objects are distinct and different SharedTable objects never compare equal, even if they have contents that would compare equal.
Like a Luau table, a SharedTable object may be frozen, in which case it is read-only. An attempt to modify a frozen SharedTable will raise an error. A frozen SharedTable can be created by first creating a (non-frozen, modifiable) SharedTable with the desired contents, and then calling SharedTable.cloneAndFreeze() to create a frozen clone of it.
範例程式碼
local st = SharedTable.new()
st[1] = "a"
st["x"] = true
st.y = 5
assert(st[1] == "a")
assert(st["x"] == true)
assert(st.x == true)
assert(st["y"] == 5)
assert(st.y == 5)
-- true is not a valid SharedTable key, so attempting to set that key
-- fails:
assert(not pcall(function() st[true] = 100 end))
-- A function is not a valid SharedTable value, so attempting to set a
-- value to a function fails:
assert(not pcall(function() st["f"] = function() end end))
local st = SharedTable.new({"a", "b", "c"})
for k, v in SharedTable.clone(st, false) do
print(k, ": ", v)
end
for k, v in st do
print(k, ": ", v)
end
概要
函式
建構子
new
函式
clone
參數
範例程式碼
local original = SharedTable.new()
original["a"] = "original a"
original["b"] = "original b"
original["c"] = SharedTable.new()
original["c"]["d"] = "original d"
local clone = SharedTable.clone(original, false)
clone["a"] = "new a"
clone["b"] = "new b"
clone["c"]["d"] = "new d"
assert(original["a"] == "original a")
assert(original["b"] == "original b")
-- Because this was a shallow clone, original["c"] and clone["c"] are
-- the same SharedTable object.
assert(original["c"] == clone["c"])
assert(original["c"]["d"] == "new d")
local original = SharedTable.new()
original["a"] = "original a"
original["b"] = "original b"
original["c"] = SharedTable.new()
original["c"]["d"] = "original d"
local clone = SharedTable.clone(original, true)
clone["a"] = "new a"
clone["b"] = "new b"
clone["c"]["d"] = "new d"
assert(original["a"] == "original a")
assert(original["b"] == "original b")
-- Because this was a deep clone, clone["c"] is a clone of original["c"];
-- they are distinct SharedTable objects.
assert(original["c"] ~= clone["c"])
assert(original["c"]["d"] == "original d")
increment
參數
返回
範例程式碼
local st = SharedTable.new()
st["x"] = 1
local oldValue = SharedTable.increment(st, "x", 1)
assert(oldValue == 1)
assert(st["x"] == 2)
-- The value of the specified key must be a number. If it is not a
-- number, the call will fail:
st["y"] = "test"
assert(not pcall(function() SharedTable.increment(st, "y", 1) end))
update
參數
返回
範例程式碼
local st = SharedTable.new()
st["x"] = "abcd"
SharedTable.update(st, "x", function(v)
assert(v == "abcd")
return v .. "e"
end)
assert(st["x"] == "abcde")