ParticleFlipbookMode

Determines the type of the flipbook animation.

Items

NameValueSummary
Loop0

Continuously play through all frames, starting back at the first frame after playing the last.

OneShot1

Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply; instead, the framerate is determined by the particle's ParticleEmitter.Lifetime divided evenly by the number of frames in the animation. OneShot animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out.

PingPong2

Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle.

Random3

Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes.

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