DeveloperMemoryTag

A list of memory categories, and a description of what they are allocated to.

Items

NameValueSummary
Internal0

General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.

HttpCache1

A cache of HTTP responses.

Instances2

All the Instances present in memory.

Signals3

Events, signals, connections, etc.

LuaHeap4

All of the data in Lua, including everything happening in core scripts, built-in data types, etc.

Script5

All memory being manipulated and referenced by scripts.

PhysicsCollision6

Collision detection in the Workspace.

PhysicsParts7

Physics bodies and the components that control their behavior.

GraphicsSolidModels8

Rendering solid models (stuff made with Union, Negate, etc.).

GraphicsMeshParts10

Rendering of mesh parts.

GraphicsParticles11

Rendering of particles from ParticleEmitters.

GraphicsParts12

Rendering of regular parts.

GraphicsSpatialHash13

Spatial hash lookup tables of the game world that are used for rendering.

GraphicsTerrain14

Rendering of terrain geometry.

GraphicsTexture15

Rendering of textures in the game world.

GraphicsTextureCharacter16

Rendering of texture composition maps that are generated for Humanoids.

Sounds17

Data of sounds in-game.

StreamingSounds18

Playback of sounds in-game.

TerrainVoxels19

Occupancy/Material data of the Terrain.

Gui21

Gui element data and rendering.

Animation22

Playback of Animations on Humanoids and AnimationControllers.

Navigation23

Pathfinding for Humanoids via the PathfindingService.

GeometryCSG24

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