DialogTone
Sets the Dialog.Tone of a Dialog object, which influences how the dialog appears.
Items
Name | Value | Summary |
---|---|---|
Neutral | 0 | Causes the dialog to have a blue bar on its left-hand side. |
Friendly | 1 | Causes the dialog to have a green bar on its left-hand side. |
Enemy | 2 | Causes the dialog to have a red bar on its left-hand side. |