HumanoidStateType
Identifies, reads and sets the physics control state of a Humanoid. Humanoid:GetState() and Humanoid:ChangeState() methods, as well as the Humanoid.StateChanged event currently use this Enum.
Some states only allow manual setting, and allow a developer to make the Humanoid relinquish control of its character.
When altering the Humanoid of a player, this should be done from a LocalScript ran by that player on their local client. Certain states only work when set by the owner process (client or server). (Dead for example)
Items
Name | Value | Summary |
---|---|---|
FallingDown | 0 | |
Ragdoll | 1 | |
GettingUp | 2 | |
Jumping | 3 | |
Swimming | 4 | |
Freefall | 5 | |
Flying | 6 | |
Landed | 7 | |
Running | 8 | |
RunningNoPhysics | 10 | |
StrafingNoPhysics | 11 | |
Climbing | 12 | |
Seated | 13 | |
PlatformStanding | 14 | |
Dead | 15 | |
Physics | 16 | |
None | 18 |