Asset Manager

The Asset Manager lets you manage places and bulk import assets into your experience, including images, meshes, packages, audio, and models.

Studio's View tab with the Asset Manager button highlighted.

Current

Asset folders

Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button.

The Asset Manager window with the View toggle button highlighted.

Importing assets

The bulk import tool is ideal for importing up to 50 files in one batch. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Inventory tab of the Toolbox.

The Asset Manager window with the Bulk Import button highlighted.
Asset TypeDetails
ImageYou can import images in .png, .jpg, .gif, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more.
MeshYou can bulk import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes, it's recommended that you use the 3D Importer.
AudioYou can import audio assets that you are certain you have permission to use in .ogg, .mp3, .flac, or .wav format. If you're uncertain whether you have permission to use an audio file, the Creator Store has a variety of free-to-use audio, including more than 100,000 professionally-produced sound effects. See Audio Assets for details.

Insert assets

You can insert assets into the Explorer window hierarchy by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert.

Behavior of dragging-and-dropping into the 3D viewport varies by asset type:

Asset TypeDrag-and-Drop Behavior
ImageIf hovering over a valid parent object like a BasePart, creates a new Decal inside that parent with its Texture property preset to the asset ID.
MeshInserts the asset as a new MeshPart in the workspace with its MeshId property preset to the asset ID.
AudioCreates a new Sound object in the workspace with its SoundId property preset to the asset ID.
PackageInserts a copy of the package into the workspace.

Quick actions

Quick actions are accessible by right-clicking an asset name/tile and selecting a context option.

Quick ActionDescription
RenameLets you enter a new name for the place.
Copy ID to ClipboardCopies the place ID to the clipboard.
View HistoryOpens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button.
Remove From GameCompletely removes the place from the experience. Not applicable to the starting place.

Asset inspection

You can closely inspect an image, mesh, package, or audio file by hovering over its thumbnail in grid view and clicking the "magnify" icon, or by right-clicking its name in list view and selecting Asset Preview.

A preview view of an asset in the Asset Manager. The Insect Asset icon is highlighted.

When previewing 3D assets like meshes, you can move the virtual camera around to get a better view from all angles. For videos, you can preview the entire video in the popup.

ActionDescription
Left mouse button + dragRotate around the object.
Right mouse button + dragPan left, right, up, or down.
Mouse scroll wheelZoom in or out.

In the lower-right corner of the preview frame, the composition button reveals the full hierarchy of the asset including Scripts, MeshParts, Animations, and more.

A preview view of an asset in the Asset Manager, and the full hierarchy of the asset displays underneath the 3D representation. The Asset Composition icon is highlighted.

V2 Beta

Inventory sorting

Assets are sorted by various inventories as selected through the collapsible menu on the left side of the window. If you don't see the sorting list, click the expand/collapse button in the lower‑left area of the window.

A preview of how inventories are sorted in the left navigation of the Asset Manager.
  • Shared With Experience — Assets that are shared with the open experience.

  • Places In Experience — The experience's current places.

  • My Inventory — Assets imported to your own user account, shared with you, or acquired from the Creator Store.

  • Group Inventories — Assets imported into groups you own or groups you belong to (assuming you have sufficient permissions within the group), or assets shared with the groups. Right‑clicking over a group reveals a context menu with the following options:

    Hide GroupHides the group from the sidebar.
    Customize GroupsAllows you to choose the groups which appear in the sidebar and search filter options.
    Refresh GroupsRefreshes the list of groups that you're eligible to show or hide.

Asset display options

In the main panel, assets for the selected inventory are displayed. To toggle the view type, click on the view type button and select either List or Grid. While in grid view, asset tiles can be resized through the slider widget.

Diagram of the view type button and options in the Asset Manager.

In List view, click on a column header to order assets by that detail and resize columns by dragging the separator bar between them.

Diagram of how columns can be ordered and resized in List view within the Asset Manager.

In Grid view, ordering is controlled through the sort button:

Location of the sort button for Grid view within the Asset Manager.

Asset type filters

The filter items button lets you control which assets are displayed.

Location of the filter button in the Asset Manager.
Filter TypeOptions
Asset TypeAnimation | Audio | Decal | FontFamily | Image | Mesh | MeshPart | Model | Place | Plugin | Video
Creator
SourceCreator Store | Shared With Me | Uploaded
Is Package
Only Archived

Asset import

The import button lets you import up to 50 files in one batch. Imported assets enter the moderation queue and, upon approval, are added to the inventory of the user/group that owns the experience.

Location of the import button in the Asset Manager.
Asset TypeDetails
ImageYou can import images in .png, .jpg, .gif, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more.
MeshYou can import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes or .gltf format, it's recommended that you use the 3D Importer.
AudioYou can import audio assets in either .ogg, .mp3, .flac, or .wav format. See Audio Assets for details.
VideoYou can import video assets in either .mp4 or .mov format if all of the requirements are met.

Insert and quick actions

Quick actions are accessible by right‑clicking an asset name/tile and selecting an option from the context menu. Note that places offer unique actions versus other assets.

ActionDescription
InsertLets you select from either Insert at Camera or Insert at Asset Position for spatial 3D assets (non‑spatial assets like audio are simply inserted into the Workspace or the currently selected Explorer instance). Does not appear for FontFamily or Plugin assets.
Edit AssetOpens the asset configuration window to edit details such as the asset title, description, and more. Does not appear for FontFamily or Plugin assets.
Copy Asset IDCopies the asset ID to the clipboard, convenient for pasting the ID into an object's property value such as AudioPlayer.AssetId or MeshPart.MeshId.
View in BrowserOpens your browser to the asset's page.
Install / Update / ReportApplicable only for Plugin assets. Installs, updates, or reports the plugin, respectively.