The Asset Manager lets you manage places and bulk import assets into your experience, including images, meshes, packages, audio, and models.

Current
Asset folders
Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button.

Importing assets
The bulk import tool is ideal for importing up to 50 files in one batch. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Inventory tab of the Toolbox.

Asset Type | Details |
---|---|
Image | You can import images in .png, .jpg, .gif, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more. |
Mesh | You can bulk import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes, it's recommended that you use the 3D Importer. |
Audio | You can import audio assets that you are certain you have permission to use in .ogg, .mp3, .flac, or .wav format. If you're uncertain whether you have permission to use an audio file, the Creator Store has a variety of free-to-use audio, including more than 100,000 professionally-produced sound effects. See Audio Assets for details. |
Insert assets
You can insert assets into the Explorer window hierarchy by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert.
Behavior of dragging-and-dropping into the 3D viewport varies by asset type:
Asset Type | Drag-and-Drop Behavior |
---|---|
Image | If hovering over a valid parent object like a BasePart, creates a new Decal inside that parent with its Texture property preset to the asset ID. |
Mesh | Inserts the asset as a new MeshPart in the workspace with its MeshId property preset to the asset ID. |
Audio | Creates a new Sound object in the workspace with its SoundId property preset to the asset ID. |
Package | Inserts a copy of the package into the workspace. |
Quick actions
Quick actions are accessible by right-clicking an asset name/tile and selecting a context option.
Quick Action | Description |
---|---|
Rename | Lets you enter a new name for the place. |
Copy ID to Clipboard | Copies the place ID to the clipboard. |
View History | Opens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button. |
Remove From Game | Completely removes the place from the experience. Not applicable to the starting place. |
Asset inspection
You can closely inspect an image, mesh, package, or audio file by hovering over its thumbnail in grid view and clicking the "magnify" icon, or by right-clicking its name in list view and selecting Asset Preview.

When previewing 3D assets like meshes, you can move the virtual camera around to get a better view from all angles. For videos, you can preview the entire video in the popup.
Action | Description |
---|---|
Left mouse button + drag | Rotate around the object. |
Right mouse button + drag | Pan left, right, up, or down. |
Mouse scroll wheel | Zoom in or out. |
In the lower-right corner of the preview frame, the composition button reveals the full hierarchy of the asset including Scripts, MeshParts, Animations, and more.

V2 Beta
Inventory sorting
Assets are sorted by various inventories as selected through the collapsible menu on the left side of the window. If you don't see the sorting list, click the expand/collapse button in the lower‑left area of the window.

Shared With Experience — Assets that are shared with the open experience.
Places In Experience — The experience's current places.
My Inventory — Assets imported to your own user account, shared with you, or acquired from the Creator Store.
Group Inventories — Assets imported into groups you own or groups you belong to (assuming you have sufficient permissions within the group), or assets shared with the groups. Right‑clicking over a group reveals a context menu with the following options:
Hide Group Hides the group from the sidebar. Customize Groups Allows you to choose the groups which appear in the sidebar and search filter options. Refresh Groups Refreshes the list of groups that you're eligible to show or hide.
Asset display options
In the main panel, assets for the selected inventory are displayed. To toggle the view type, click on the view type button and select either List or Grid. While in grid view, asset tiles can be resized through the slider widget.

In List view, click on a column header to order assets by that detail and resize columns by dragging the separator bar between them.

In Grid view, ordering is controlled through the sort button:

Asset type filters
The filter items button lets you control which assets are displayed.

Filter Type | Options |
---|---|
Asset Type | Animation | Audio | Decal | FontFamily | Image | Mesh | MeshPart | Model | Place | Plugin | Video |
Creator | |
Source | Creator Store | Shared With Me | Uploaded |
Is Package | |
Only Archived |
Asset import
The import button lets you import up to 50 files in one batch. Imported assets enter the moderation queue and, upon approval, are added to the inventory of the user/group that owns the experience.

Asset Type | Details |
---|---|
Image | You can import images in .png, .jpg, .gif, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more. |
Mesh | You can import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes or .gltf format, it's recommended that you use the 3D Importer. |
Audio | You can import audio assets in either .ogg, .mp3, .flac, or .wav format. See Audio Assets for details. |
Video | You can import video assets in either .mp4 or .mov format if all of the requirements are met. |
Insert and quick actions
Quick actions are accessible by right‑clicking an asset name/tile and selecting an option from the context menu. Note that places offer unique actions versus other assets.
Action | Description |
---|---|
Insert | Lets you select from either Insert at Camera or Insert at Asset Position for spatial 3D assets (non‑spatial assets like audio are simply inserted into the Workspace or the currently selected Explorer instance). Does not appear for FontFamily or Plugin assets. |
Edit Asset | Opens the asset configuration window to edit details such as the asset title, description, and more. Does not appear for FontFamily or Plugin assets. |
Copy Asset ID | Copies the asset ID to the clipboard, convenient for pasting the ID into an object's property value such as AudioPlayer.AssetId or MeshPart.MeshId. |
View in Browser | Opens your browser to the asset's page. |
Install / Update / Report | Applicable only for Plugin assets. Installs, updates, or reports the plugin, respectively. |