The Asset Manager lets you manage places and bulk import assets into your experience, including images, meshes, packages, audio, and models.
Asset Folders
Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button.
Importing Assets
The bulk import tool is ideal for importing up to 50 files in one batch. Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Inventory tab of the Toolbox.
Asset Type | Details |
---|---|
Image | You can import images in .png, .jpg, .tga, or .bmp format for use as textures/decals on parts, image labels, mesh textures, textures for custom materials, textures for special effects, and more. |
Mesh | You can bulk import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes, it's recommended that you use the 3D Importer. |
Audio | You can import audio assets that you are certain you have permission to use in either .mp3 or .ogg format. If you're uncertain whether you have permission to use an audio file, the Creator Store has a variety of free-to-use audio, including more than 100,000 professionally-produced sound effects. See Audio Assets for details. |
Inserting Assets
You can insert assets into the Explorer window hierarchy by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert.
Behavior of dragging-and-dropping into the 3D viewport varies by asset type:
Asset Type | Drag-and-Drop Behavior |
---|---|
Image | If hovering over a valid parent object like a BasePart, creates a new Decal inside that parent with its Texture property preset to the asset ID. |
Mesh | Inserts the asset as a new MeshPart in the workspace with its MeshId property preset to the asset ID. |
Audio | Creates a new Sound object in the workspace with its SoundId property preset to the asset ID. |
Package | Inserts a copy of the package into the workspace. |
Quick Actions
Quick actions are accessible by right-clicking an asset name/tile and selecting a context option.
Quick Action | Description |
---|---|
Rename | Lets you enter a new name for the place. |
Copy ID to Clipboard | Copies the place ID to the clipboard. |
View History | Opens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button. |
Remove From Game | Completely removes the place from the experience. Not applicable to the starting place. |
Asset Inspection
You can closely inspect an image, mesh, package, or audio file by hovering over its thumbnail in grid view and clicking the "magnify" icon, or by right-clicking its name in list view and selecting Asset Preview.
When previewing 3D assets like meshes, you can move the virtual camera around to get a better view from all angles. For videos, you can preview the entire video in the popup.
Action | Description |
---|---|
Left mouse button + drag | Rotate around the object. |
Right mouse button + drag | Pan left, right, up, or down. |
Mouse scroll wheel | Zoom in or out. |
In the lower-right corner of the preview frame, the composition button reveals the full hierarchy of the asset including Scripts, MeshParts, Animations, and more.