The Asset Manager lets you manage places and bulk import assets into your experience, including images, meshes, packages, audio, and models.
Assets are organized within folders based on their type. You can switch between grid view and list view by clicking the view toggle button.
The bulk import tool is ideal for importing up to 50 files in one batch.
Imported assets enter the moderation queue and are only visible to you within their respective folder and within the Creations tab of the Toolbox. Assets pending moderation display a yellow clock icon, while assets that fail moderation display a red exclamation icon.
You can import images in .png, .jpg, .tga, or .bmp format for use as textures/decals on parts, UI elements, mesh textures, textures for custom materials, textures for special effects, and more.
You can bulk import meshes in either .fbx or .obj format, although this workflow does not support complex meshes such as those with rigging, skinning, or animation data. For complex meshes, it's recommended that you use the 3D Importer, located in the Home tab.
You can import audio assets that you are certain you have permission to use in either .mp3 or .ogg format. If you're uncertain whether you have permission to use an audio file, the Creator Marketplace has a variety of free-to-use audio, including more than 100,000 professionally-produced sound effects. See Audio Assets for details.
The top bar contains an input field that lets you filter assets in the current folder. When you type in a filter query, the view updates to show matching assets.
You can insert assets into the 3D view by dragging-and-dropping or by right-clicking the asset name/tile and selecting Insert.
Quick actions are accessible by right-clicking an asset thumbnail and selecting a context option.
|Rename||Lets you enter a new name for the place.|
|Copy ID to Clipboard||Copies the place ID to the clipboard.|
|View History||Opens the place version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the Open button.|
|Remove From Game||Completely removes the place from the experience. Not applicable to the starting place.|
|Edit Asset||Lets you edit general details such as the image title and description.|
|Rename Alias||Renames the image alias in the Asset Manager.|
|Insert||Inserts the image into the selected instance (or the workspace).|
|Copy ID to Clipboard||Copies the image ID to the clipboard.|
|Remove From Game||Removes the image from the Asset Manager but does not remove its instances from the experience.|
|Edit Asset||Lets you edit general details such as the mesh title and description.|
|Rename Alias||Renames the mesh alias in the Asset Manager.|
|Insert||Inserts the mesh into the workspace.|
|Insert With Location||Inserts the mesh into the workspace, retaining location data stored during the mesh import process.|
|Copy ID to Clipboard||Copies the mesh ID to the clipboard.|
|Copy Mesh ID to Clipboard||Copies the mesh MeshPart.TextureID to the clipboard.|
|Remove From Game||Removes the mesh from the Asset Manager but does not remove its instances from the experience.|
|Insert||Inserts a copy of the package into the workspace.|
|View on Website||Opens up your browser to the package asset page.|
|Copy ID to Clipboard||Copies the package ID to the clipboard.|
|Package Details||Lets you manage basic package details, access permissions, and package versions.|
|Edit Asset||Lets you edit general details such as the audio title and description.|
|Rename Alias||Renames the item alias in the Asset Manager.|
|Insert||Inserts the audio as a Sound object into the selected instance (or the workspace).|
|Copy ID to Clipboard||Copies the audio file ID to the clipboard.|
|Remove From Game||Removes the audio from the Asset Manager but does not remove its instances from the experience.|
You can closely inspect an image, mesh, package, or audio file by hovering over its grid view thumbnail and clicking the "magnify" icon, or by right-clicking its list view name and selecting Asset Preview.
For 3D assets like meshes, you can move the virtual camera around to get a better view from all angles.
|Hold and drag left mouse button||Rotate around the object.|
|Hold and drag right mouse button||Pan left, right, up, or down.|
|Mouse scroll wheel||Zoom in or out.|
In the lower-right corner of the preview frame, the composition button reveals the full object hierarchy of the item including meshes, scripts, animations, and more.
Info and Actions
Below the preview frame is additional info and context actions for the asset:
A – Mark the asset as one of your favorites.
B – Vote on the asset.
C – Copy the asset's ID, view it in your browser, or configure it.
D – Insert the asset into the current place.