Publishing Assets

Publishing assets to the Creator Store is the only way to make your assets publicly available to all users to use within their own experiences in Studio. You can publish any mesh or image that you have imported through the Asset Manager, or any model or plugin that you have uploaded to your inventory.

Every asset that you import must adhere to the Community Rules and Terms of Use, and respect the DMCA Guidelines regarding copyright. In addition, there are limits on the number of assets you can publish per 30 days, depending on whether you've verified your account:

Mesh AssetsImage AssetsModel AssetsPlugins
Verified account20020020010
Unverified account1010102

Through Creator Dashboard

Publishing assets through the Creator Dashboard is useful when you are doing multiple tasks in quick succession for an experience. It's also the only way to set a USD price for a plugin. Roblox strongly recommends setting USD prices for any assets you wish to sell in advance of the USD pricing launch in the spring of 2024.

To publish an asset through the dashboard:

  1. Navigate to the Creator Dashboard.

  2. In the horizontal navigation, select DEVELOPMENT ITEMS. All assets you have previously imported display within their respective category.

  3. Select the asset that you want to publish. The asset's Configure page displays.

  4. In the Settings section, enable the Distribute on Creator Store toggle.

  5. (Optional) If you are ID or phone verified and are publishing a plugin, input the amount of Robux you want to charge for the plugin in the Price field. If you keep the default value of 0, the plugin is free to all creators.

  6. (Optional) If you have a seller account and are publishing a plugin, set a price in USD for the asset in the USD Pricing field. If you keep the default value of Free, the asset will be free to all creators once USD pricing launches on the Creator Store in the spring of 2024.

  7. Click the Save button.

The asset is now public and visible to everyone within the Creator Store.

Through Studio

You can publish assets directly in Studio from the Toolbox or Explorer window. However, it's not currently possible to set a USD price for an asset through these methods, only through the Creator Dashboard.

From the Toolbox

If your asset is already in your Toolbox Inventory and you just want to publish it to the Creator Store, you can publish it directly from Studio without needing to access the Creator Dashboard. To publish an asset in the Toolbox:

  1. Navigate to the View tab of the menu bar and select Toolbox. The Toolbox window displays.

    Toolbox toggle button in Studio
  2. Click on the Creations tab.

  3. Click the category selector dropdown and select the asset type you'd like to publish. All assets you have previously imported display within the chosen category.

  4. Right-click on your desired asset to publish and select Edit Asset. The Asset Configuration dialog displays.

  5. (Optional) If you are ID or phone verified and are publishing a plugin, click the + button to add up to 5 supplementary thumbnails for your asset.

  6. Enable the Distribute on Creator Store toggle.

  7. (Optional) If you are ID or phone verified and are publishing a plugin, input the amount of Robux you want to charge for the plugin in the Price field. If you keep the default value of 0, the plugin is free to all creators.

  8. Click the Submit button.

The asset is now public and visible to everyone within the Creator Store.

With the Explorer Window

You can publish any models you create in an open project from the Explorer window. Assets that you publish using this method automatically appear in your Toolbox Inventory. To publish an asset in the Explorer:

  1. In the Explorer window, right-click the asset you want to upload and select Save to Roblox.... The Asset Configuration dialog displays.

  2. Enable the Distribute on Creator Store toggle.

  3. (Optional) If you are ID or phone verified and are publishing a plugin, input the amount of Robux you want to charge for the plugin in the Price field. If you keep the default value of 0, the plugin is free to all creators.

  4. Click the Submit button.

The asset is now public and visible to everyone within the Creator Store.