Publishing assets to the Creator Marketplace is the only way to make your assets publicly available to all users to use within their own experiences in Studio. You can publish any mesh or image that you have imported through the Asset Manager, or any model or plugin that you have uploaded to your inventory.
There are limits on the number of assets you can publish per 30 days, depending on whether you've verified your account:
Mesh Assets | Image Assets | Model Assets | Plugins | |
---|---|---|---|---|
Verified account | 200 | 200 | 200 | 10 |
Unverified account | 10 | 10 | 10 | 2 |
Through Studio
You can publish assets directly in Studio through the Toolbox without needing to access the Creator Dashboard. To publish an asset within Studio:
Navigate to the View tab of the menu bar and select Toolbox. The Toolbox window displays.
Click on the Creations tab.
Click on the dropdown menu. Depending on the asset type you would like to publish, select either Models, Plugins, Images, or Meshes. All assets you have previously imported display within their respective category.
Right-click on your asset that you want to publish. A pop-up menu displays.
Select Edit Asset. The Asset Configuration dialog displays.
(Optional) If you are ID or phone verified, click the + button to add up to 5 supplementary thumbnails for your asset.
Enable the Distribute on Marketplace toggle.
(Optional) If you are ID or phone verified and are publishing a plugin, input the amount of Robux you want to charge for the plugin in the Price field. If you keep the default value of 0, the plugin is free to all creators.
Click the Submit button.
The asset is now public and visible to everyone within the Creator Marketplace.
Through Creator Dashboard
Publishing assets through the Creator Dashboard is useful when you are doing multiple tasks in quick succession for an experience. To publish an asset through the dashboard:
Navigate to the Creator Dashboard.
In the horizontal navigation, select DEVELOPMENT ITEMS. All assets you have previously imported display within their respective category.
In the asset horizontal navigation, navigate to either Models, Plugins, Decals, or Meshes.
Select the asset that you want to publish. The asset's Configure page displays.
In the Settings section, enable the Distribute on Marketplace toggle.
(Optional) If you are ID or phone verified and are publishing a plugin, input the amount of Robux you want to charge for the plugin in the Price field. If you keep the default value of 0, the plugin is free to all creators.
Click the Save button.
The asset is now public and visible to everyone within the Creator Marketplace.