Publishing Assets

Publishing assets to the Creator Marketplace is the only way to make your assets publicly available to all users to use within their own experiences in Studio. You can publish any mesh or image that you have imported through the Asset Manager, or any model or plugin that you have uploaded to your inventory.

There are limits on the number of assets you can publish per 30 days. If you verify your account, you can publish 200 mesh assets, 200 image assets, 200 model assets, and 10 plugins; if you're unverified, you can publish 10 mesh assets, 10 image assets, 10 model assets, and 2 plugins.

Through Studio

You can publish assets directly in Studio through the Toolbox without needing to go to the Roblox website. To publish an asset within Studio:

  1. Navigate to the View tab of the menu bar and select Toolbox. The Toolbox window displays.

  2. Click on the Inventory tab.

  3. Click on the dropdown menu. Depending on the asset type you would like to publish, select either My Models, My Meshes, My Images, or My Plugins. All assets you have previously imported display within their respective category.

  4. Right-click on your asset that you want to publish. A pop-up menu displays.

  5. Select Edit Asset. The Asset Configuration dialog displays.

  6. Enable the Distribute on Marketplace toggle.

  7. (Optional) If you are publishing a plugin, in the Price field, input the amount of Robux you want to charge for the plugin. If you keep the default value of 0, the plugin will be free to all creators.

  8. Click the Submit button.

The asset is now public and visible to everyone within the Creator Marketplace.

Through Web Browser

Publishing assets through a web browser is useful for when you want to link other users to the asset's page quickly and easily. To publish an asset through a web browser:

  1. Navigate to Roblox.com.

  2. In the left-hand navigation, select Inventory.

  3. In the Category navigation, navigate to either Models, Meshes, Decals, or Plugins.

  4. Select the asset that you want to publish. The asset's main page displays.

  5. To the right of the asset's name, click the options button. A pop-up menu displays.

  6. Select Configure. The asset's configuration page displays.

  7. If you are publishing a model, mesh, or image,

    1. Navigate down to the Settings category.

    2. Enable the Distribute on Marketplace toggle.

  8. If you are publishing a plugin,

    1. In the left-hand navigation, select Sales.

    2. Enable the Item for Sale toggle.

    3. (Optional) In the Price field, input the amount of Robux you want to charge for the plugin. If you keep the default value of 0, the plugin will be free to all creators.

  9. Click the Save button.

The asset is now public and visible to everyone within the Creator Marketplace.