When creating UI with custom borders and corners, you'll often need to render elements at different aspect ratios and visually surround localized text or other contents of unknown dimensions. This lets you create UI elements of varying sizes without distorting the borders or corners.
Under the 9-slice approach, one image (a single Roblox image asset) is internally divided into nine sub-images, each with different scaling rules.
Sub-Image | Scaling |
---|---|
1 3 7 9 (corners) | none |
2 8 (top/bottom edges) | horizontal |
4 6 (left/right edges) | vertical |
5 (center) | horizontal + vertical |
Studio Editor
Slice configuration is possible by directly setting the Enum.ScaleType and slice properties on an image label or button, but Studio's built-in 9-Slice Editor is more intuitive.
Opening the Editor
To open the visual 9-Slice Editor in Studio:
- Set the ScaleType property to Slice.
- Click on the SliceCenter property that appears, then click on the … within the row.
- In the window that opens, 4 red lines overlay the image, representing the edges of the slices. The source image size is also displayed.
Setting Offsets
In Studio, drag the red lines to set the offsets from the left, right, top, and bottom edges of the image.
As you reposition the dragger lines, the UI element automatically updates to show the result.