Accessibility Guidelines

Accessibility is the practice of designing products and services to be usable by people with disabilities. Wheelchair ramps, crosswalk sounds, and braille on signs are all accessible accommodations that help more people.

Accessibility isn't limited to the physical world — online experiences can be made accessible, too. Recent stats cite that over 26% of people have some type of disability, so making your Roblox experience accessible can help you reach a wider audience.

Text Size

Users may find it difficult to read small text. Compare the following in-experience shop menu with a blur applied, simulating what it might look like to a user with impaired vision.

Example of small text on user interface

If you increase the size of the smaller font labels, it will be clearer to most users.

Example of larger text on user interface

Color Contrast

Users might find it difficult to read light text on a light background, or dark text on a dark background. To improve accessibility, it's recommended that you pick text and background colors with sufficient color contrast.

Example UI elements with high contrast
Example UI elements with low contrast

Color Non-Reliance

Over 5% of people in the world have some form of color blindness. Although it's rare for someone to see only in black and white, imagine viewing an experience in grayscale:

Example user interface shown in full color

By modifying the image to use different symbols alongside colors, more users can tell the difference in gameplay and in other contexts:

Example user interface shown in full color

Sound Non-Reliance

Sound is an excellent addition for immersive experiences, but hearing-impaired users or anyone who turns their volume off will be confused by in-experience events that are only conveyed with sound.

Consider the following scene where a ringing phone is signalled only by sound, and then signalled with both sound and visual aids.

Volume Controls

Different sounds playing at the same time can be overwhelming, distracting, or difficult to distinguish. Providing users with volume controls for different groups of audio such as sound effects, music, and speech lets them customize their experience and focus on what they need to.

Consider the following example of a very noisy game where the user is able to modify music and sound effect volumes separately.