Export Requirements

Export your mesh or model as a .fbx to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a .fbx export contains both the rig and influence data you need to later import into Studio.

For all custom meshes and models, make sure your mesh follows Studio's Mesh Requirements. If exporting layered clothing, make sure the meshes follow the additional Layered Modeling Requirements.


Before exporting a mesh from Blender, make sure to set the Scene Unit Length to Centimeters and, if applicable, set the Unit Scale to .01.

To export the .fbx file in Blender:

  1. In the topbar, click File. A pop-up menu displays.

  2. Select Export, then FBX (.fbx). The Blender File View window displays.

  3. On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.

  4. Under the Armature section, disable Add Leaf Bones.

  5. Unless exporting content with animation keyframes, such as a walk cycle or a character with facial animation data, disable Bake Animation.

  6. Click the Export FBX button.


To export a mesh in Maya as a .fbx file:

  1. In the top bar, click File. A pop-up menu displays.

  2. Select Export All. The Export All window displays.

  3. Near the bottom of the window, click the Files of type dropdown, then select FBX export.

  4. In the right-hand side of the window, navigate to the Options... section.

  5. In the Geometry section, enable Smooth Mesh and Referenced Asset Content.

  6. In the Animation section, disable Animation, unless you need to import an animation to Studio.

  7. If you need to import textures as a .png, in the Embed Media section, enable Embed Media.

  8. In the Advanced Options section,

    • Navigate to Units, then enable Automatic.
    • Navigate to Axis Conversion, then set the Up Axis property to Y.
    • Navigate to FBX File Format, then set the Type property to Binary, and the Version property to FBX 2020.
  9. Click the Export All button.