Export your mesh or model as a .fbx to take advantage of all of Studio's 3D import features. When rigging or skinning a model, a .fbx export contains both the rig and influence data you need to later import into Studio.
Check that your model meets Roblox's modeling specifications before exporting to ensure Studio compatibility. Specific types of assets, like characters and accessories, have additional specifications:
- If you are creating an avatar character model, ensure that your model follows Character Specifications.
- If you are creating an accessory model, ensure that your model follows Accessory Specifications.
Before exporting a mesh from Blender, make sure to set the Scene Unit Length to Centimeters and, if applicable, set the Unit Scale to .01 to ensure similar .fbx scaling within Studio.
To export the .fbx file in Blender:
In the topbar, click File. A pop-up menu displays.
Select Export, then FBX (.fbx). The Blender File View window displays.
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.
Under the Armature section, disable Add Leaf Bones.
Unless exporting content with animation keyframes, such as a walk cycle or a character with facial animation data, disable Bake Animation.
Click the Export FBX button.