Export your model as a .fbx or .gltf to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contains all the mesh and texture data, including the rig and influence data, you need to later import into Studio.
Check that your model meets Roblox's avatar character specifications before exporting to ensure Studio compatibility.
- If you are creating a layered clothing accessory, ensure that your model follows layered clothing specifications and use the layered clothing export settings.
- If you are creating a rigid accessory, ensure that your model follows rigid accessory specifications and use the rigid export settings.
- If you are creating a generic mesh, ensure that your model follows Roblox's general specifications and use the general export settings.
Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export Transform > Scale is set to .01 (step 4) to ensure similar .fbx scaling within Studio.
To export the .fbx file in Blender:
In the topbar, click File. A pop-up menu displays.
Select Export, then FBX (.fbx). The Blender File View window displays.
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.
Under the Armature section, disable Add Leaf Bones.
Enable Bake Animation. Avatar characters with facial animation data require animation data.
Click the Export FBX button.
After exporting, use Studio's 3D Importer to import your model. See Testing Characters in Studio for additional importing and testing information