Character body export settings

Export your model as a .fbx or .gltf to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contains all the mesh and texture data, including the rig and influence data, you need to later import into Studio.

Check that your model meets Roblox's avatar character specifications before exporting to ensure Studio compatibility.

Before exporting

Before exporting, ensure that you are only exporting the Roblox supported objects related to your model. If you have any modifiers to your mesh or project objects, make sure to apply or delete them before export.

Use the following guidance before exporting:

  • While your mesh objects must be parented within an armature object, you can also parent your outer cage objects to a single empty object to simplify your workspace.

    Screenshot of a Blender project Outliner with parent objects collapsed.
  • In the cage parent object, ensure you have an outer cage for each of your 15 body parts with appropriate naming affix.

    Screenshot of the 15 outer cage meshes that you must include with a character export.
  • In the armature object, ensure that you include the all 15 mesh objects and 19 attachments with the appropriate naming affix.

    Screenshot of 15 child objects parented within an Armature object.

Software specific export settings

Whether you are exporting your character for testing, or are performing a final export out of Blender, you must apply the appropriate export settings to ensure that Blender exports the proper character data.

Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export settings Transform > Scale is set to .01 to ensure similar .fbx scaling within Studio.

When exporting characters with animation or FACS animation, ensure that your animation timeline Start and End include the entire range of your animations.

Zoom-in of Blender animation track indicating a Start value of 0 and End value of 308.
  1. In the topbar, click File > Export > FBX (.fbx). The Blender file browser window displays.
  2. Set Path Mode to Copy and enable the Embed Textures icon.
  3. In the Include section, enable Custom Properties.
  4. Expand the Armature section and uncheck Add Leaf Bones.
  5. Enable Bake Animation.
  6. Expand Bake Animation and uncheck NLA Strips, All Actions, and Force Start/End Keyframes.
    1. Ensure your project animation timeline has the correct Start and End range of all your keyframes.
  7. In Bake Animation, set Simplify to 0.0.
  8. Click the Export FBX button. Save the .fbx to the directory of your choice.
Screenshot of Blender export settings