Export your rigid accessory model as a .fbx or .gltf file to take advantage of all of Studio's 3D import features. These file types contains mesh and texture data you need to later import into Studio.
- If you are creating a layered clothing accessory, ensure that your model follows layered clothing specifications and use the layered clothing export settings.
- If you are creating an avatar character model, ensure that your model follows character specifications and use the character body export settings.
- If you are creating a generic mesh, ensure that your model follows Roblox's general specifications and use the general export settings.
Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export Transform > Scale is set to .01 (step 4) to ensure similar .fbx scaling within Studio.
To export the .fbx file in Blender:
In the topbar, click File. A pop-up menu displays.
Select Export, then FBX (.fbx). The Blender File View window displays.
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.
Click the Export FBX button.
After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.