改进
说明 | 状态 |
---|---|
Adds EditableImage:ReadPixelsBuffer and EditableImage:WritePixelsBuffer methods. | Live |
Exposes the TestService.IsPhysicsEnvironmentThrottled and TestService.Is30FpsThrottledEnabled properties in Studio. | Live |
Adds a suffix to the output models from Avatar Setup to help distinguish them from the input. | Live |
Adds a visual editor for AudioEqualizer. | Pending |
Fixes crashes for casts to any. | Pending |
Makes mouse cursors more consistent across Studio. | Pending |
修复
说明 | 状态 |
---|---|
Fixes an internal error when calling BindToRenderStep from ModuleScript that was required by a LocalScript inside of an Actor. | Live |
Fixes a bug that caused the inertia data to be wrong when using the PartOperation::SubstituteGeometry() API. | Live |
Luau's type system no longer signals an error when attempting to index on unions of tables. | Live |
Adds UserInputService.InputBegan event for keys pressed on Mac when there's no IME handling, making the behavior consistent with Windows. | Live |
This fix preserves the Script Editor Scroll location when the in-editor Find is used, then closed. | Live |
Removes rotation from new avatars created by Avatar Setup. | Live |
Moves Studio token refresh off the main thread. | Live |
Mouse wheel events now fire for ScrollingFrame objects. | Live |
Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags. | Pending |
Fixes an issue where the Touch Indicator with UIDragDetector objects on mobile was positioned incorrectly. | Pending |
Edit accessory now lets you edit the cage mesh by selecting studio tools. | Pending |
Fixes an issue where dragging with a UIDragDetector out of a SurfaceGui bounds didn't remove the touch indicator and prevent further dragging. | Pending |