Release Notes for 630

改进

说明状态

Improves the flame graph UI for Microprofiler.

Live

Introduces @native attribute to enable native compilation of individual Luau functions.

Live

Updated current tone mapper presets to not affect Lighting.Technology of "Compatibility."

Live

Adds a "Material Action as Tool" toggle to the beta Material Picker. When enabled, clicking on parts or holding the mouse button down while hovering over parts will apply the selected material.

Live

Improves performance of large selections when Outlines selection style is chosen from the View tab of Studio.

Live

Adds support for OpenType font features zero and ss03.

Live

Adds a visual editor for AudioEqualizer.

Pending

Adds BanConfigType and UnbanConfigType for the inputs to the ban APIs.

Pending

Adds a garish placeholder for a replicated EditableMesh as a reminder that replication is not yet available.

Pending

修复

说明状态

Fixes bug where waypoints are not sent after PathfindingLink.

Live

Reloads pending texture assets after some time if canceled prematurely.

Live

Fixes a bug that caused EchoSoundEffect.Feedback to not work correctly.

Live

Fixes a bug where changing the Studio volume does not persist when exiting play mode.

Live

Fixes viewport frame reflection face orientations.

Live

Fixes an issue that could prevent streaming of parts added under an already streamed persistent model in some situations.

Live

Luau deprecation API lint warning now mentions suggested method class name if it's in a different class.

Live

Fixes issue where processing a very long branch of primitives in an anchored assembly could cause a stack overflow in StreamingSolver.

Live

Separates the Studio volume level from the in-experience volume level.

Live

Fixes a bug where a Sound can start playing when opening the Convert to Package window.

Live

Fixes MouseLockType behavior in Studio when it has been set to LockCenter or LockCurrentPosition.

Live

Fixes issue with ScrollingFrame input sinking.

Live

Fixes a bug with gamepad selection and ScrollingFrame with ClipsDescendants set to false.

Live

Fixes a bug where the Rename context menu option in the Explorer is not available for a newly added instance until it is deselected and reselected again.

Live

Uploading an image from the properties panel now happens asynchronously.

Live

Fixes an error when summoning the handles to Terrain under the Dragger QoL Improvements beta.

Live

Fixes an issue preventing image uploading through the Material Manager.

Live

UI Editor will not select invisible GUI objects.

Live

Fixes visual issue in Asset Importer plugin

Pending

All place files are now treated as if they're upgraded with Shorelines, meaning they will use the new algorithm. Voxel values are not actually changed, and you can still run the upgrade process from Studio.

Pending

Resolves a Studio crash related to the EditableMesh beta.

Pending

Random.new() behaves the same on all platforms if the seed argument is within [-9007199254740991, 9007199254740991].

Pending

On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input.

Pending