Release Notes for 655

Cải Thiện

Lưu ÝTrạng Thái

Fixes a bug in the new Luau type solver that prevented inferring the types of globals.

Pending

Improves script write performance for EditableMesh by 20-40%.

Pending

Adds a visual editor for AudioCompressor and AudioLimiter instances.

Pending

Fixes bug of incorrect inertia data when using PartOperation:SubstituteGeometry().

Pending

Speeds up Studio startup by loading translations in parallel.

Pending

Bản Sửa Chữa

Lưu ÝTrạng Thái

Fixes an issue with Sound.LoopRegion not working if the bounds of the loop region encompass the entire asset.

Live

In the "Next Gen Explorer" beta, fixes a rare failure of arrow key navigation/selection to jump to the correct item.

Live

Adds support for en-150 English (Europe) locale.

Live

Massively optimizes speed in the "Next Gen Explorer" beta when actively using the tool without clicking.

Live

In the "Next Gen Explorer" beta, clearing the search now once again expands whatever your selection is, and it only expands the selection you made at time of clearing.

Live

Fixes issues with Highlight re-parenting on a Model.

Pending

Fixes a crash when calling Actor:BindToMessage() from the Command Bar in Studio.

Pending

Fixes issue where switching macOS Studio app across monitors or changing resolution causes crashes.

Pending

Fixes Studio ribbon buttons "Show Welds" and "Constraint Details" not being capable to toggle.

Pending

Fixes issues with the mobile touch jump button on character death.

Pending

Suppresses errors about "exception while signaling: Cannot load the AnimationClipProvider Service" when interacting with streaming NPCs.

Pending

Humanoid.Seated no longer passes a valid currentSeatPart as nil.

Pending

Users who register callbacks on DragDetectors for DragDetector.MouseHoverEnter and DragDetector.MouseHoverLeave on touch devices will now only correctly see one set of calls to enter/leave when pressing and releasing (previously there were two sets of calls).

Pending

Fixes crashes related to custom clothing in the Avatar Setup preview.

Pending

Fixes an issue where UIDragDetector did not take device insets into account.

Pending

When drawing in the Terrain Editor with "Ignore Parts" set to false, terrain will be added as expected.

Pending

Instances in the "Next Gen Explorer" beta now always match the ordering of the current Explorer.

Pending

Fixes crashes in avatar compatibility plugin when a deep hierarchy is selected, or a hierarchy with invalid UTF8 strings.

Pending