You can find a variety of free-to-use audio assets on the Creator Marketplace, or you can import custom audio that you are certain you have permission to use, such as audio you make yourself. By default, the audio asset privacy system ensures that asset IDs from the assets you import are private and only available to you within the Asset Manager and Toolbox, but you can also view and grant permissions to specific experiences to use them.
Finding Audio Assets
The Creator Marketplace is where you can find all audio assets that are made by Roblox and the Roblox community for the Roblox community to use within their experiences, including more than 100,000 endorsed, professionally-produced sound effects from top audio and music partners, such as APM, Monstercat, Pro Sound Effects, Nettwerk Music Group, and Position Music.
To find audio assets:
Navigate to the Marketplace tab of the Toolbox, then use the filter dropdown to select the Audio category.
(Optional) Use the advanced sort popup to sort by endorsed audio.
To the right of the search bar, click the advanced sort icon.
In the Creator field, enter Roblox, Monstercat, or APM.
Click the Apply button.
To filter results by audio type, click either the Sound Effect or Music button.
To sort by sound effect category or by music genre, click the Browse by Category or Browse by Genre dropdown.
Sound effects by category Music tracks by genre In the Search field, type keywords for the audio you want to find and select the search icon. Results populate according to your set filters.
Right-click the desired audio and select Copy Asset ID to get its asset ID for playing the audio through a Sound object.
Importing Custom Audio
You can import custom audio as long as it meets the following requirements:
- You have the legal rights to that asset.
- It adheres to the Community Rules and Terms of Use.
- It's a single track/stream in either .mp3 or .ogg format.
- It's less than 20 MB in size and 7 minutes in duration.
- Its sample rate is less than or equal to 48 kHz.
- Its channels are set to mono or stereo 2.0, 3.0, or 5.1 surround.
If you're ID-verified, you can import 100 free audio assets per 30 days; if you're unverified, you can upload 10 free audio assets per 30 days. Studio assigns each new audio asset a unique asset ID that you can use within your experiences to play the audio.
To import one or more audio files:
In the View tab, click Asset Manager. The Asset Manager displays.
Click the Bulk Import button.
Select the audio files you want to import from your local machine, then click the Open button.
Click the Confirm button. After a moment, the files display with a green checkmark and a completed status, and the bottom of the Bulk Import dialog displays how many audio uploads you have left before you reach your 30 day limit.
Your audio assets are now within the moderation queue and are only visible to you within the Audio folder of the Asset Manager and in the Toolbox. Although you are initially the only one who can view, use, and download your private audio asset, the audio asset privacy system allows you to view and grant permissions to specific experiences to use your assets.
Troubleshooting
To standardize the playback format and check for corrupt or invalid files, Studio transcodes the audio you import before saving it as an asset. If you receive an error while you are importing audio, Studio is likely rejecting it during the transcode process. In addition, some older versions of audio tools generate invalid file headers or frames when exporting audio.
If Studio continues to reject the audio you are trying to import, ensure you're using the latest version of your audio tools, then verify that your audio meets the import requirements.
Audio Asset Privacy System
The audio asset privacy system lets you control how other users can use your audio assets on Roblox. There are two types of asset privacy statuses any asset can have: public and private. Users can use a public audio asset in any experience, such as the free-to-use endorsed audio assets on the Creator Marketplace, but for private audio assets the creator must grant permission to each individual experience that wants to use it.
Viewing Permissions
An audio asset's configure page displays every experience and their owner that has permission to use the audio asset. If an experience doesn't have permission to use an audio asset, it can't load in that experience and an error message displays.
To view permissions on an audio asset's configure page:
- Navigate to Roblox.com/develop.
- (Optional) If you want to view a group creation's audio asset configure page, in the horizontal navigation, select Group Creations.
- In the vertical navigation, select Audio.
- To the right of the audio asset you want to view permissions for, click the Gear icon. A pop-up menu displays.
- Select Configure. The asset's configure page displays.
Granting Permissions
The audio asset privacy system in an unpublished place can check if you're the creator of the audio asset, but it can't check for audio asset permissions because there isn't an experience yet. To grant permissions on the Roblox site or within Studio, you must first publish your experience.
Roblox Site
You can quickly grant audio asset permissions to any experience if you have their universeID. To grant audio asset permissions to an experience on the Roblox site:
Retrieve the universeID of any of your experiences that you want to grant permission to use your audio asset.
- Navigate to the Creator Dashboard. Every experience you have created displays.
- Right-click on an experience. A pop-up menu displays.
- Select Copy Universe ID.
Navigate to the audio asset's configure page.
In the Sharing section, enter the universeID in the Enter Universe IDs field.
(Optional) If you want to grant access to multiple experiences at a time, delimit the universeIDs with commas. For example: universeId1, universeId2, universeId3
Click the Provide Access button.
Studio
The experience you're working on in Studio receives permission to use an audio asset when you:
- Import the audio asset to the Asset Manager.
- Insert the audio asset into a Sound object.
When you publish a place to a new experience, a pop-up menu displays to let you grant permission to the new experience to use all private audio assets within that place if you are the asset creator.

If an audio asset otherwise fails to load for permission reasons, the Output window displays an error that you can click on to open a pop-up menu that lets you grant permission to your experience to use that audio asset
