Verbesserungen
Hinweis | Status |
---|---|
New Explorer - Changes styling of dragging and dropping indicators to be less obtrusive. | Live |
Introduces three-phase rollout for updates to the sleep system. | Pending |
Optimizes Instance:FindFirstChildWhichIsA() 20x for parent instances with many children. Optimizes Object:IsA() 30%. | Pending |
SurfaceAppearance updates:
| Pending |
Improves memory usage of EditableImage. | Pending |
Improves the IKControl solver for the two-bone case. | Pending |
Enables physics/datamodel/scripts to all re-simulate together. | Pending |
Improves shader load times on DirectX. | Pending |
Terrain updates:
| Pending |
New Explorer - Explorer no longer smooth scrolls. | Pending |
Fehlerbehebungen
Hinweis | Status |
---|---|
New Explorer - Fixes long names not giving a horizontal scroll bar again. | Live |
Fixes an issue where installed fonts disappear in dropdown list. | Pending |
In the New Luau Type Solver, users will be less likely to see blocked types and "constraint solving incomplete" errors when doing basic math. | Pending |
Fixes an issue with require-by-string's autocomplete not inserting escape characters like \\, \", and \' when necessary. | Pending |
Fixes an issue that causes autocomplete to insert invalid Instance names when using require-by-string. | Pending |
PreloadAsync call will fail on a VideoFrame instance that is not in a DataModel. | Pending |
New Explorer - Fixes bugs relating to clearing searches, especially with debugger open. | Pending |
Fixes issue where Avatar Setup gets stuck on the uploading stage for non-humanoid avatars. | Pending |
New Explorer - Scrolling now works on Windows while dragging. For Qt users: Qt has no native way to solve this, you need to use SetWindowsHookEx to capture the scroll input. | Pending |
Fixes "Game Settings" and "Download as Copy" being disabled when the Script Editor is open. | Pending |