External Modeling

In Roblox, models from third-party modeling tools are called meshes. A mesh is a collection of vertices, edges, and faces that make up a 3D object such as a prop, building, or character. Meshes can include far more detail than any objects you model using parts in Studio. They can also have internal rigs and textures, allowing you to create lifelike deformable objects that you can pose and animate.

You can import meshes that you create using third-party software, such as Blender or Maya, as a MeshPart into Studio, or you can find thousands of meshes made by Roblox and the Roblox community within the Creator Marketplace to use within your experience.

For information on modeling tools available within Studio, see Modeling in Studio.

Mesh Types

Studio supports several mesh types, such as rigged and skinned meshes that require additional steps to set up before importing into Studio. When creating a generic, rigged, or skinned mesh, see Mesh Requirements for modeling specifications and guidelines for use in Studio. Once you model your mesh, see Export Requirements for instructions on exporting your model from Blender or Maya.

Rigging

A rigid mesh with a rig, or internal skeleton structure, can articulate at specific points of the mesh based on its rig. See Rigging for more details and modeling guides on adding rigs to meshes.

Skinning

A skinned model is a rigged mesh that bends naturally at specific points, creating a more natural pose. See Skinning for more details and modeling guides on skinning a rigged mesh.

Surface Appearance

You can apply advanced textures created in a third-party application to a mesh using SurfaceAppearance. SurfaceAppearance uses up to 4 separate image files to create a realistic surface on the parented mesh in a variety of lighting scenarios. See Surface Appearance for more details and examples of using these specialized textures.

Meshes in Studio

You can search through the Creator Marketplace for a large catalog of community-uploaded meshes to use in your experience, or import your own. When adding meshes to your experience, you can configure textures, details, collisions, and more. See Meshes in Studio for more information on discovering, importing, and configuring meshes in Studio.