Studio's Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.
To import your asset (downloadable reference):
- In the Home tab, click the Import button to open the Importer. A file browser opens.
- Select your asset's .fbx file. The Importer loads a preview of the rigid accessory.
- Select Import. The asset populates in your workspace as a Model with the appropriate textures applied as a MeshPart.TextureID.
Textures didn't load correctly?
If your textures didn't load correctly, you can import them manually using the Asset Manager:
- In the Asset Manager, click the Import button. If you are unable to access the Asset Manager, save and publish your game first.
- Upload your image file.
- In the TextureID property, select the value field and add the asset ID of the texture image.