After modeling and texturing your asset, you can begin the process of exporting your Blender project as a .fbx or .gltf. For up-to-date settings, see Export Settings.
To export your model as a .fbx:
In the topbar, click File.
Select Export, then FBX (.fbx).
On the right-hand side of the file view window, change the Path Mode property to Copy, then toggle the Embed Textures button.
Set the Transform > Scale to .01. This is required to maintain scale size for .fbx exports.
Click the Export FBX button.