Exporting FBX

After modeling and texturing your asset, you can begin the process of exporting your Blender project as a .fbx. The start of this process includes cleaning up your project, which can involve deleting or removing any extra objects, such as lights, cameras, or mannequins, to ensure you only export the accessory mesh, and applying any modifiers to your mesh object.

Along with deleting your extra objects and mannequins, an often forgotten cleanup step involves applying your transformations, also known as freezing your transforms, by setting your orientation, rotation, and scale deltas to zero. Failure to apply any transformations can result in unexpected behavior and orientation when importing the mesh in Studio.

To freeze your transforms:

  1. In Object mode, select your mesh object.

  2. Navigate to Object > Apply > All Transforms.

To export your model as a .fbx:

  1. In the topbar, click File.

  2. Select Export, then FBX (.fbx).

  3. On the right-hand side of the file view window, change the Path Mode property to Copy, then toggle the Embed Textures button.

  4. Set the Transform > Scale to .01. This is required to maintain scale size for .fbx exports.

  5. Click the Export FBX button.