After importing your asset into Studio, you can begin fitting your imported object to a mannequin and converting the Model object into a Accessory. When fitting and converting your accessory, it's important to use the Accessory Fitting Tool (AFT) to correctly preview the placement and apply the correct configurations to your accessory.
To fit and generate your accessory:
In the Avatar tab, click Accessory to open the AFT. The Accessory Fitting Tool panel displays.
In the panel:
- Back in the panel, click the Next button. The Asset Type page displays.
In the Asset Type page:
- Set asset type to Accessory, then use the dropdown menu to choose the location of where you want the rigid accessory to attach to a character's body. This tutorial sets it to Back.
- Click the Next button. A preview panel displays with a default character wearing your rigid accessory.
Using both the AFT preview window and the viewport, adjust the position, scale, and rotation of the rigid accessory.
- Use the AFT preview window and the default character as an accurate preview of how your asset fits on the character. The clothing mannequin in the viewport does not accurately portray how rigid accessories attach.
- In the viewport, use the Move, Scale, and Rotate tools to adjust the positioning of your rigid accessory.
- If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.
After previewing and fitting your asset, click the Generate MeshPart Accessory button. Your 3D model populates in your project as an Accessory object.
Test your accessory by equipping it to a character and using the Avatar Setup tool.