Using the Accessory Fitting Tool

After importing your asset into Studio, you can begin fitting your imported object to a mannequin and converting the Model object into a Accessory. When fitting and converting your accessory it's important to use the Accessory Fitting Tool (AFT) to correctly preview the placement and apply the correct configurations to your accessory.

To fit and generate your accessory:

  1. In the Avatar tab, open the Accessory Fitting Tool (AFT).

  2. In the new AFT panel, select the Part field and, in the workspace, select the accessory MeshPart object in the workspace and press Next.

  3. On the Asset Type page, select the type of asset and the expected body scale. Press Next when complete.

    1. This tutorial uses a Hat asset with an Proportions Normal scale.

    2. Body scale is typically set based on the original sculpting and sizing of the asset. See Body Scale for additional information on rigid accessory scaling.

  4. On the preview screen, select one of the humanoid characters as a mannequin:

    1. In the Avatars section, select a humanoid base body character.

    2. In the preview panel, deselect the previous selection. Only the humanoid body displays in the preview window.

  5. Using both the AFT preview window and the workspace, adjust the position, scale, and rotation of the accessory.

    1. Use the AFT preview window and your mannequin as an accurate preview of how your asset fits on the character. The clothing mannequin in the workspace does not accurately portray how rigid accessories attach.

    2. In the workspace, use the Move, Scale, and Rotate tools in the workspace to adjust the positioning of your rigid accessory.

    3. If you accidentally select something else, click back into the AFT panel to reselect the accessory and resume your adjustments using the transformation tools.

  6. After previewing and fitting your asset, select Generate MeshPart Accessory to create the Accessory and add it to your explorer.