改进
说明 | 状态 |
---|---|
Improved Luau typechecking performance in places that use complex non-generic types. | Live |
Performance of the Default Collision Fidelity is improved. | Pending |
Adds the RichText property in GetTextBoundsParams, which you can use to measure TextBounds of RichText. | Pending |
修复
说明 | 状态 |
---|---|
Player:Move() no longer spams a warning message after character death. | Live |
Added a warning to task.delay(duration, functionOrThread) when timeout is either NaN or infinite, alerting the developer that the timeout will default to zero. | Live |
Fixes disappearing lights in async lighting voxelization. | Live |
All placefiles that do not have water will be automatically upgraded with the Shorelines upgrade at the next load. | Live |
Fix inaccurate values in the security column of the ActionBindings developer console tab. | Live |
Fixes a bug with gamepad selection and ScrollingFrame with ClipsDescendants set to false. | Live |
The Edit Pivot button will now correctly appear active when it is first clicked. | Live |
Fixes a bug where Sounds added to MeshParts would sometimes play when editing a place if the Texture Generator beta was enabled. | Live |
Reparenting a Folder containing GUI elements under a different GUI element now correctly propagates the parent's visibility to its descendants | Live |
UIPageLayout PageEnter and PageLeave events now fire correctly | Live |