改进
说明 | 状态 |
---|---|
Warns the first time an instance is added under the deprecated JointsService. | Live |
Added context menu support in Studio to help find what Wires are connected to. | Live |
Added Widget header with Device Selector and Mapping buttons. | Live |
Turning on and off UI visibility (including via StarterGui.ShowDevelopmentGui) no longer deactivates the select tool. | Live |
Certain properties in Studio settings wouldn't fire their :GetPropertyChangedSignal() events and now do. | Live |
Adds the AudioFilter instance. | Pending |
修复
说明 | 状态 |
---|---|
Fix persistent missing humanoid/accessory textures. Also fixes an issue where one composite avatar texture is used for the incorrect avatar. | Live |
Fixes disappearing lights in async lighting voxelization. | Live |
Allocates more stack memory for asynchronous light updates in different threads. | Live |
Thumbnails in the image picker should now be correct, even when there is a large number of images available. | Live |
When exporting files to .rbxlx, Studio no longer filters out Welds and Joints if they have only one of the two part fields (Part0 and Part1) set. | Live |
Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection. | Pending |
game.CreatorId no longer always returns 0 when testing on the client for a published place and will now return the expected value. | Pending |