Improvements
Note | Status |
---|---|
Fixes EditableMesh issue with SurfaceAppearance normal maps. | Live |
Adds a new AudioLimiter instance that you can use to enforce a maximum-volume limit on audio streams. | Live |
Under the new Luau type solver, you will see significantly less crashes, but may see more warnings and errors that are indicative of an internal error and not actionable beyond reporting the code snippet to the warning or error GitHub link. | Live |
Fixes issue where the Insert Object menu would not properly recommend relevant objects. | Live |
Fixes an issue with SoundService.DefaultListenerLocation where listeners occasionally do not spawn as intended. | Pending |
MicroProfiler in Studio now includes a flame-graph option for Luau Script profiler, without the need to open Developer Tools. | Pending |
Fixes
Note | Status |
---|---|
Fixes a cross-module crash in the Luau New Solver beta. | Live |
Fixes a possible crash if more than 48 groups are added in the MicroProfiler. | Live |
Fixes a crash in the new Luau solver related to resolving type aliases. | Live |
Fixes bug where switching between textures sometimes does not trigger a rerender of ViewportFrame EnvMaps. | Live |
Adds a new easing style called "CubicV2" which fixes the issue of the ease direction being flipped between the editor and in game. We have left the old Cubic for backwards compatibility with existing animations and marked it deprecated in Studio. | Live |
Fixes auto formatting bug when multiple method calls are made. | Live |
UIDragDetector interactions are now disabled only when a tool or the UIEditor Plugin is selected. | Live |
Fixes issue where VisualizationModes would break on a renamed game.StarterGui. | Live |
Fixes incorrect lighting for 'flat' meshes (those with one of their dimensions set or very close to zero). | Pending |
Focusing a TextBox within a signal connection no longer inserts extra characters. | Pending |